Character · Van der Linde gang
Charles Smith
Charles Smith is a hunter and tracker in the Van der Linde gang in Red Dead Redemption 2 (2018). The son of an African American father and a Native American mother, he joins the gang about six months before the story begins. In 1899 he helps the Wapiti and, in "My Last Boy", chooses to stay with them, before the gang collapses. In 1907 he helps John Marston build his ranch at Beecher's Hope.
He is played by Noshir Dalal, who provided his voice and performance capture.
- Born
- Not given in the game
- Status
- Alive in 1907; later fate unknown
- Nationality
- American (African American father, Native American mother)
- Affiliation
- Van der Linde gang (late 1898 to 1899), Marston family (1907)
- Role
- Hunter, tracker and gunman of the gang; prizefighter in Saint Denis in 1907
- Family
- Unnamed mother (taken by soldiers), unnamed father, unnamed uncle
- Games
- Red Dead Redemption 2
- Voiced by
- Noshir Dalal
Biography
Origins
Rockstar Games' official presentation of the Van der Linde gang calls Charles Smith "A relatively recent recruit to the gang". It describes him as "quiet and reserved but extremely competent in everything he does and virtually unbeatable in a fight", and ends on "A decent, honest man who also happens to be deadly." The games give neither his date nor his place of birth. Charles describes his early years to Arthur Morgan and Hosea Matthews in 1899, in "Eastward Bound". His father was a Black man. His mother was Native American. According to what Charles was told, his father lived among his mother's people for a time, like a number of other free men.
The family did not stay. When the tribe was forced off its land, the father, the mother and the boy fled together. Charles says he was too young to remember much of it, and that he has been on the run his whole life. A couple of years later, soldiers captured his mother and took her away. Father and son never saw her again. The two then drifted from place to place. Charles describes his father as a very sad man with a heavy drinking problem. At about thirteen, Charles left and went his own way. In 1899 he says he does not even know whether he has a tribe, at least not one he can remember. A photograph shows him as an infant with his mother and father.
One relative appears in his memories besides his parents. When Charles asks Arthur to bring him Oleander Sage, he explains that an uncle taught him as a boy to make poisoned arrows with the plant. After leaving his father, Charles lived alone for years as a drifter. He rode with several gangs during those years. He found the solitary life wearing: in 1899 he tells Arthur he did it "for a long time" and is "done with it", because a man alone always wonders whether someone will kill him in his sleep. He joined the Van der Linde gang about six months before the story begins: in the spring of 1899, Arthur estimates that he has been with them for "Five, six months", and Charles agrees.
Red Dead Redemption 2 (1899)
Chapter 1: Colter
Charles reaches Colter with an injured hand. In "Outlaws from the West", once the gang has reached the abandoned mining town in a blizzard, Charles comes up to Dutch and Arthur with two horses and asks: "You need horses?" Arthur rides off on Charles's mare, Taima. Dutch orders him indoors: "You need to rest that hand." Charles answers "I'll live", and Dutch insists: "Get indoors, son! I... we, need you strong." In "Old Friends", Dutch leaves Charles at camp with Hosea and Pearson to guard it while the others raid the O'Driscolls. The raid brings back a prisoner, Kieran Duffy; Charles is then put in charge of the horses and of guarding him.
In "The Aftermath of Genesis", Charles walks in on Pearson and Arthur arguing about the lack of food and cuts them short: "Enough of this. We'll go find something." Since he cannot draw a bow with his hand, he gives his to Arthur, telling him that a gun would scare off every animal for miles, and adds: "You're never too old to learn... I imagine." On the way out, he says he is fine "apart from this hand. Stupid mistake.", and expects it to heal in a day or two. He also admits that he still does not really know what happened on the boat in Blackwater. On the mountain he teaches Arthur to read tracks in the snow, to move slowly and stay low, and to aim for the neck or head, "Quick and clean".
Arthur kills two deer. On the way back, Charles steers them away from a hungry grizzly and refuses to push their luck. He asks Arthur about the O'Driscolls, whom he has never dealt with. He also explains why he stays: "Dutch is different." Arthur answers "Dutch is certainly different.", and Charles goes on: "He treats me fair. Most of you do. And for a feller with a black father and an Indian mother, that ain't normally the case." When Arthur thanks him at Colter, Charles says he only showed him a little, since the bow "Takes a lifetime of practice to master."
In "Who the Hell is Leviticus Cornwall?", Dutch gives Charles the job of watching for outriders and asks about his hand; Charles says he will be fine. When Micah keeps asking about the money left behind, Charles says going back to Blackwater would be crazy with the town full of Pinkertons, and Dutch silences him. Once the train is stopped, Dutch sends Arthur and Charles with dynamite to blow open Cornwall's private car. In "Eastward Bound", Charles and Hosea hold up Arthur's wagon while he refits a wheel. When three riders appear on a cliff, Charles remarks: "If they wanted trouble... we wouldn't have seen them." They are Rains Fall, Eagle Flies and Paytah, of the Wapiti tribe. As Hosea describes how the Army drove the local tribes off their land, Charles asks: "How do you rob and kill people pleasantly? We don't, in spite of Dutch's talk." Arthur then asks about his tribe, which leads to the account of his childhood. Charles rides the rest of the way in their wagon to Horseshoe Overlook, where he is soon chopping firewood.
Chapter 2: Horseshoe Overlook
In "Americans at Rest", Charles is drinking with Javier at Smithfield's Saloon in Valentine when Arthur arrives. Bill starts a brawl, and Charles breaks a chair and fights with his fists; when Bill wants to shoot, he answers "Oh come on, we can handle these fools!" Outside, he cheers Arthur on during his fight with Tommy. Dutch then arrives with Josiah Trelawny, who reports that Sean MacGuire is alive and held by bounty hunters, and sends Charles to find out what he can, "carefully". In "The First Shall Be Last", Charles and Javier watch Blackwater from a cliff. Charles thinks Sean is being kept as bait, or for a public trial. When Arthur says they must rescue Sean now or "cut him loose", Charles replies: "We're not cutting anyone loose."
Arthur sends Charles to the north side of the valley. He covers Arthur and Javier from the top of the canyon, then joins them for the assault on the bounty hunters' camp, joking along the way that they might as well turn Sean in themselves. After the rescue, Arthur tells Sean that he would have left him to rot "if Charles hadn't stopped me".
Arthur can also go bison hunting with Charles in the Heartlands. After they kill one, Charles explains what the animal meant to his mother's people: "Where the bison went, my people went. They were the center of all life... we couldn't survive without them." He adds that the herds provided food, clothing, shelter and tools. The two men then find a trail of bison carcasses left to rot, which angers Charles. They track down the two poachers responsible. When one of them provokes him, Charles shoots him dead with his sawed-off shotgun. Questioned by Arthur, the survivor admits that they killed the animals to make it look as though the Native Americans were doing it. Arthur can let him go or kill him. Sparing him raises Arthur's honor, and Arthur tells Charles that the man can warn other poachers off the same scheme. Charles then rides off.
In "Pouring Forth Oil III", Arthur proposes Charles for the train robbery John has planned ("Charles?"; if John took the oil wagon himself: "I like Charles Smith for this kind of thing"), and John goes to fetch him. In "Pouring Forth Oil IV", Charles checks that the horses are untethered so they will follow the wagon. When Sean keeps talking, Charles asks him: "Why do you have to speak so much? It's... incessant." Sean answers by nicknaming the trio "Sulky, Angry, Scar Face", "Sulky" being his nickname for Charles. On the tracks, Charles knocks out the engineer; if Arthur kills the man instead, Charles tells him to keep his head. After the escape, he wonders whether the lawmen followed them from Blackwater. In "A Strange Kindness", Dutch sends Arthur and Charles to look at Dewberry Creek, a spot Micah had suggested. They find a corpse and a German family whose father has been kidnapped. Arthur wants to leave; Charles insists on helping. They follow the trail to Flat Iron Lake, kill the kidnappers and free the man. Arthur takes him home while Charles rides back to lead the gang to the lakeside spot, Clemens Point, a far better camp.
Chapter 3: Clemens Point
Charles throws Micah to the ground on the spot when Micah calls him a "redskin". In "Magicians for Sport", Dutch sends Arthur and Charles to check on Trelawny. They find signs of a struggle at his caravan in Rhodes, question two men in the woods and track his captors, bounty hunters working for Cole Stoudemire, to the corn fields near Braithwaite Manor. When one of them takes Arthur hostage, Charles kills him.
In "An Honest Mistake", Charles joins Arthur, Uncle and Bill to rob a wagon Uncle believes unguarded. The driver turns out to work for Cornwall Kerosene & Tar, and the four flee from Cornwall's guards into the woods and hide in a barn. When the guards search it, Bill knocks over a bucket and gives them away; the two guards sent to search the barn, Lowe and Cooperforth, die there, and the barn catches fire during the fight. In the trees they split into pairs, Charles with Bill, before finishing off their pursuers and sharing the take. After Sean is killed in Rhodes and Jack disappears, Charles rides with Dutch, Arthur, Hosea, John, Bill, Javier and Lenny to Braithwaite Manor in "Blood Feuds, Ancient and Modern". The gang kills the Braithwaite men, burns the house and learns from Catherine Braithwaite that Jack was handed to Angelo Bronte; the boy, she says, is either in Saint Denis or on a boat to Italy.
Chapter 4: Saint Denis
During the chapter, Charles leaves Shady Belle for a few days to help Eagle Flies free members of his tribe who are being sent to a reform school. Arthur offers to go with him; Charles turns him down. In "Horsemen, Apocalypses", the O'Driscolls attack Shady Belle after sending back Kieran's mutilated body. Once the gang has fallen back into the house, Dutch gives John, Charles and Arthur their positions. Near the end of the fight, Charles bursts out of a side door, knocks an O'Driscoll to the ground and kills him with a machete before joining Arthur and Sadie Adler. Afterwards Dutch asks Swanson to bury Kieran, and Swanson asks Charles to help him with the body.
Charles is part of the crew in "Banking, The Old American Art", the robbery of the Lemoyne National Bank. His task inside is crowd control, with Bill and Micah. The Pinkertons surround the bank; Hosea is killed in the street, John is captured and Lenny is shot dead on the rooftops. Charles hides until nightfall in an empty apartment with Dutch, Arthur, Micah, Bill and Javier. At the heavily guarded docks, he draws the Pinkertons away so that the other five can board a ship, and stays behind. He gets out of the city hidden on a stagecoach and rides back to Shady Belle.
Chapter 5: Guarma
While Dutch, Arthur, Micah, Bill and Javier are stranded on Guarma, Charles stays with the rest of the gang in Lemoyne. Sadie takes charge and moves the group from Shady Belle to Lakay, an abandoned village in the bayou, northwest of Saint Denis and southeast of Lagras; Charles helps her organise the move and keep the group together. The two also took part in recovering the bodies of Hosea and Lenny from the city morgue and burying them in Bluewater Marsh. Charles is at Lakay in "Fleeting Joy", when the survivors of Guarma rejoin the group and the Pinkertons attack the village.
In "That's Murfree Country", Dutch decides that the gang cannot go further east and must head north. He sends Arthur and Charles to Beaver Hollow, a cave in Roanoke Ridge. The pair can ride there or take canoes; if the player does not choose, Charles picks the canoe. On the way, Charles tells Arthur about the flight to Lakay and about the help he has been giving the Wapiti, Rains Fall's tribe, while Arthur was gone, and says their situation is bad. At the cave, the two men quietly kill the Murfree Brood members outside, then clear the cave itself. Inside they find a young woman, Meredith Buckley, held and abused by the Murfrees. Arthur takes her home to Annesburg while Charles rides back to guide the gang to its new camp.
Chapter 6: Beaver Hollow
In "A Rage Unleashed", Eagle Flies, son of the Wapiti chief Rains Fall, rides into Beaver Hollow escorted by Karen and Javier. The Army has seized his people's horses. Charles tells him that he told Rains Fall he would not fight over some horses. Dutch decides on the spot to help, and Charles and Arthur, wary of his motives, go along. Paytah has canoes ready near Van Horn; at night they paddle quietly up to the Army boat, where Paytah stays behind. The others climb aboard, Charles and Arthur overpower the guards, and Dutch runs the boat onto the rocks; the horses are swum ashore. Dutch rides off with Eagle Flies, and Charles asks Arthur to go and see Rains Fall. Rains Fall later asks Arthur and Charles to attend his peace talks with Colonel Favours. In "The Fine Art of Conversation", Charles persuades a reluctant Arthur to come. If Eagle Flies has just been arrested after "Favored Sons", Charles is angry on the way about Dutch's involvement. When Favours has Captain Lyndon Monroe arrested for treason, Arthur takes a soldier hostage to get him released; the three escape under fire, and Arthur and Charles put Monroe on a train at Emerald Station; Charles then leaves.
Eagle Flies is then captured and held at Fort Wallace. In "The King's Son", Charles waits for Arthur at the reservation and sends him into Rains Fall's tent. Riding to the fort, Charles explains how he means to get in and out, and criticises Dutch for exploiting the Wapiti's situation for his own ends. That night he warns him: "Any day we can die. We're about to break an Indian Chief's son out of a cavalry fort. We can both die tonight." Arthur then tells him that he is dying. Charles replies: "You're lucky. You got the chance to... to do something better... My guess is maybe that's why you're here now." Unlike Hosea, Lenny, Sean or the Callander brothers, he says, Arthur still has time to make amends.
The two men wait for dark before moving in. They take out the sentries along the wall with bow and knife, and at the back Charles throws a grappling hook so they can climb over. From a tower, on Charles's suggestion, Arthur shoots a distant lantern to start a fire that pulls the guards away. Charles kills the jailer, and Arthur takes the keys and cuts Eagle Flies loose. When the alarm sounds, Arthur blows open a weak section of the wall with dynamite. The three ride for the river, where Charles had left canoes, and go down the rapids with soldiers still firing at them. Back on the bank, Charles takes a horse left behind by a soldier and brings Eagle Flies home to the reservation.
In "My Last Boy", Eagle Flies rides into Beaver Hollow with a war party to attack the Army at the Cornwall refinery, against his father's pleas. Rains Fall turns to Arthur, who agrees to help; Charles is the next to follow, before Dutch and most of the gang. At the Heartland Oil Fields, Charles, Arthur and Sadie ride down with a group of Wapiti to reach Eagle Flies, who is fighting on a walkway, while Dutch leads the others round another side. Charles's group later rejoins Dutch's men at the warehouse. The gang takes state bonds from the refinery office. Charles refuses any share: "Those money, those bonds, whatever it is... I don't want a cent. There's too much blood on it." Arthur's journal records the takings under the initials "A, D, C, B & S". After Colonel Favours mortally wounds Eagle Flies, Charles, Arthur and Paytah take him to the reservation. On the way, Arthur and Charles talk about Dutch abandoning Arthur in the warehouse, about what the gang has turned into and about their dismay at the fighting between the Wapiti and the Army.
Arthur and Charles carry Eagle Flies into Rains Fall's tent, where he dies after a last moment with his father. Outside, Charles tells the Wapiti that they must move on, and decides to stay with them rather than return to Beaver Hollow. He helps them flee to Canada, out of the Army's reach. Arthur offers to stay as well. Charles tells him to go back, since other people in the gang still need him. The two men embrace and part; it is the last time they see each other. From then on Charles is no longer at the camp. He takes no part in the gang's final collapse, Micah's unmasking as the informant or Arthur's death. He is heard only in memory: in the "Red Dead Redemption" mission, with high honor, Arthur recalls during his last ride a line Charles said to him near the end of "The King's Son". After the gang falls apart, Charles buries Arthur and Susan Grimshaw: Susan in Roanoke Ridge, Arthur on a hilltop in the Grizzlies East, north-east of Bacchus Bridge.
Red Dead Redemption 2: the epilogue (1907)
Epilogue II: Beecher's Hope
The game does not show what Charles did between 1899 and 1907. By 1907 he lives in Saint Denis and fights in bare-knuckle matches, under the ring name "Lone Wolf". The newspaper article "Notorious Bad Man Alive" names him among the Van der Linde gang members still at large, with Bill, Micah and John. In "Bare Knuckle Friendships", Uncle tells John that Charles is alive and in the city. The two take the train there. Checking a saloon or the fence, John hears of a "big Indian" fighting in the slums, and the pair find Charles talking to an organiser. Charles had believed John dead and is stunned to see him alive. He bets on himself, beats "Simon of Wales" and collects his winnings. He had in fact promised to lose the fight, for men working for Guido Martelli.
Walking with John to the docks to collect his bag, Charles talks about Arthur. With high honor, he says Arthur "was a good man" and that his illness gave him "some kind of understanding... what his life was really all about"; with low honor, that he "wasn't a good man" and that the illness gave him "something to cling on to". He adds that Arthur is where he would have wanted to be, on a hillside facing the evening sun. John tells him that Micah betrayed the gang. Charles tells John that Leopold Strauss was arrested by the Pinkertons and died in custody; he was tortured for information about the gang. At the docks, four of Martelli's men confront them, and John and Charles kill them. Charles drives a wagon out of the city, warning that Martelli has the police chief "in his pocket". Uncle meets them outside Saint Denis, and the three ride to Beecher's Hope.
At the ranch, in "Home Improvement for Beginners", Charles pours John coffee while Uncle mocks the shack, then helps pull it down with the horses: "Almost there! We got it." John leaves for Blackwater to buy a pre-cut house and tells him: "Charles, make him work. Whip him if you have to." In "The Tool Box", Charles, having heard that the Skinner Brothers are active in the area, joins John with two hired guns, Wayne and Devon, to escort the wagons through Tall Trees. The Skinners ambush the convoy and carry off Wayne. John and Charles follow and kill them, but find Wayne dead, tied to a tree. Charles explains the gang's habits to John, then takes Wayne's body away for burial. In "A New Jerusalem", Charles and John spend several weeks building the house while Uncle gives orders, and the three drink a toast when it is done. John tells Charles that he has a home at the ranch if he wants it.
"Uncle's Bad Day" opens with a night of drinking to celebrate the finished house and barn; at one point John chases Uncle around with Charles riding on his back. The next morning Charles shakes John awake: Uncle is missing. Tracks outside show that the Skinner Brothers have taken him. Following the trail, Charles warns that Uncle may be hurt so badly that killing him would be the kindest thing. Close to the gang's hideout, the two men continue on foot. They find Uncle tied to a spit above a fire. In the fight, each of them kills a Skinner who has jumped the other. John clears the way while Charles carries Uncle to the horses. Back at the ranch, Charles tends to Uncle's burns and tells John that the Skinners, having lost most of their men, should leave them alone from now on.
In "American Venom", Charles calls John out of the house when Sadie arrives with a lead on Micah. He agrees at once: "I will." On the road to Strawberry, Sadie says they owe this to Arthur. With high honor, Charles wonders whether Arthur cared about revenge, "especially not at the end"; with low honor, he says revenge is something Arthur could have understood. Sadie says she has heard he is building houses; Charles answers "When I'm not killing old friends." He turns down her offer of bounty work: "I think I might get out of here. Go North. Canada. Find a woman. Start a family, if I can." In Strawberry, he and John search one bank of the river while Sadie takes the other. Once Cleet is found, John and Sadie haul him onto the gallows and make him name Mount Hagen, while Charles deals with the townspeople: "My boss is a licensed bounty hunter. She can do what she wants."
Charles leads the way up the pass, mentioning an old watchtower the gang might be using as a camp, when a sniper hits him. Asked by John whether he is alive, he answers "Just about." He stays in cover while John and Sadie work their way up and John kills the marksman. When they come back to him, Charles sends them on: "Move fast... or they'll come down that hill and kill us all", and says he will follow them up, only slowly. Further up, one of Micah's men grabs Sadie and stabs her; Charles, who has followed them, shoots the attacker and John finishes him. John then tells Charles to stay with Sadie and goes on alone to Micah's cabin. After Micah's death, the three return to Beecher's Hope. Charles, still recovering from his wound, attends the wedding of John and Abigail with Sadie, Uncle and Jack. Some time later, he says goodbye to the family and to Sadie and rides away from the ranch. The game does not show where he goes.
Personality
Rockstar's character description reads: "A relatively recent recruit to the gang, Charles is quiet and reserved but extremely competent in everything he does and virtually unbeatable in a fight. A decent, honest man who also happens to be deadly." In the game he speaks little. On the longer ride of the bison hunt, when it is played in chapter 3, he tells Arthur that the silence helps clear his mind. At the campfire, when Uncle presses him to say more, he answers that silence is sometimes better. During the party for Sean's return he stays on watch the whole night and says he will leave the partying to the professionals.
He does not stay idle. At Colter his hand is burnt; asked how he is holding up, he answers: "I'm okay, apart from this hand. Stupid mistake." He still cuts short Arthur and Pearson's argument about food with "Enough of this. We'll go find something." When Arthur tells him to rest, he points at the camp and asks: "You think this is rest?" In "The Aftermath of Genesis" he explains that he rode alone for a long time and is done with it, tired of "always wondering if someone's gonna kill you in your sleep". He adds that Dutch, and most of the gang, treat him fairly, which he says is not the usual lot of a man with a Black father and a Native American mother. On the bison hunt he shoots one of the poachers who have left the animals they killed to rot.
He judges the gang without illusions. In "Eastward Bound", when Hosea says that part of the army had been "particularly, uh... unpleasant" in driving the Native Americans of the Heartlands off their land, Charles asks how anyone can rob and kill people pleasantly, and says the gang does not either, whatever Dutch claims. In a campfire conversation he confides that other people seem to know why they were born, while he feels he was born only to suffer, and that he feels stuck in this land. He plays the harmonica.
Names and nicknames
In "Pouring Forth Oil IV", Sean nicknames the three men riding with him "Sulky, Angry, Scar Face", "Sulky" being his name for Charles. In 1907, when John asks around Saint Denis for him, he is told that a "big Indian" is boxing in the slums. Micah calls him "boy" and "redskin" in a camp scene. In another camp scene Bill says Charles has been a "bad apple" ever since he joined. Arthur, back from their first hunt, tells Pearson: "Charles is a wonder."
Appearance
In 1899 Charles wears his black hair long and loose. His face carries a few scars and a short stubble, and he is heavily muscled. In the first chapters he usually wears a blue shirt with a white dot pattern, brown trousers and black boots, with a black winter coat at Colter and a blue coat over a green vest at Horseshoe Overlook; on missions he often puts on a hooded green wool coat. For the Saint Denis bank robbery he is dressed in a dark brown suit with a red necktie. Once Arthur is back from Guarma, Charles has braided his hair into a mohawk-like style. In 1907 the hair is loose again, with an eagle feather tied into it, and he wears a white pinstriped shirt, an open brown vest and dark grey trousers, adding a black leather coat and black gloves for the hunt for Micah.
Relationships
Arthur Morgan
On their first hunt Arthur notes that the two of them have never talked much. Dutch sends them scouting together: Dewberry Creek, which they reject for Clemens Point, then Beaver Hollow, which they clear of the Murfree Brood. In "A Strange Kindness" Charles insists, against Arthur's wish, on finding the missing German father. On the ride to Fort Wallace in "The King's Son", before the rescue, Arthur tells him he is dying; Charles answers that he has time to make amends, unlike Hosea, Lenny, Sean or the Callander brothers. Mary-Beth is the only other gang member Arthur tells. After the oil fields Arthur offers to stay with him; Charles sends him back to those who need him, and they embrace. Charles later buries him in the Grizzlies East.
John Marston
In "Eastward Bound" Charles, new to the gang, asks Arthur what the problem is between him and John. In a camp scene he binds one of John's arrows so it flies better, and John tells him he is useful to have around. In 1907 he had believed John dead. Walking to the docks in "Bare Knuckle Friendships", they talk about Arthur: depending on Arthur's honor, Charles calls him a good man or not, and says Arthur is where he would have wanted to be, on a hillside facing the evening sun. Charles then helps John build the house at Beecher's Hope; John tells him he has a home there if he wants it. He joins John against Micah and attends the wedding. He has told Sadie that he "might" go north, to Canada; the ending credits show him leaving the ranch, and his later fate is not known.
Dutch van der Linde
Charles joined Dutch's gang in 1898. At Colter he brings The Count and Taima to Dutch and Arthur, and tells Arthur he does not know what Dutch would do if anything happened to The Count. On the ride to the Cornwall train job, he says that going back to Blackwater for the money hidden there would be crazy, with the town full of Pinkertons; Dutch cuts him off: "We go back when I say we go back." In "A Rage Unleashed" he reminds Eagle Flies that he promised his father not to fight over horses; Dutch replies: "But I made no such promise." On the ride to the peace talks, if "Favored Sons" was just played, he is angry that Dutch got Eagle Flies arrested. On the way to Fort Wallace he condemns Dutch's use of the Wapiti, and after the oil fields he does not return to the gang.
Hosea Matthews
In "Eastward Bound" Charles and Hosea hold up the wagon while Arthur refits the wheel. After Charles tells the story of his childhood, Hosea notes that this was about the age they found Arthur. Charles asks him whether he knows the area, and Hosea suggests Valentine. After the Saint Denis bank job, Charles is among those who take Hosea's and Lenny's bodies from the morgue and bury them in Bluewater Marsh. Arthur later writes in his journal that he misses Hosea's wisdom.
Sadie Adler
At Colter Charles says the widow from the Adler Ranch has "a wild look in her eye", and jokes that she might deal with their O'Driscoll prisoner for them. In "Horsemen, Apocalypses" (chapter 4), after Sadie has killed three O'Driscolls with a knife, he joins her and Arthur late in the fight and kills an O'Driscoll with a machete. While Dutch's group is on Guarma, the two of them move the rest of the gang to Lakay. In 1907 she brings him and John the lead on Micah; on the road she offers him work as her assistant, and he tells her he plans to go to Canada and start a family. On Mount Hagen, wounded, he shoots the man stabbing her. He leaves Beecher's Hope before she does.
Abigail Marston
In 1907 he helps build the house at Beecher's Hope, the ranch John has bought for her and Jack. He is at the ranch with John and Abigail when Sadie arrives with news of Micah; Abigail begs John to stay, but Charles has already agreed to go. After the hunt he attends John and Abigail's wedding, then says his goodbyes to the family and leaves the ranch.
Jack Marston
After the Braithwaites hand Jack over to Angelo Bronte, Charles is part of the gang that rides on Braithwaite Manor to find him. When Jack is brought back to Shady Belle, Charles is among the gang members who comment on his return during the party that follows. In 1907 Charles helps build the house where Jack lives with his parents, and Jack is there when Charles and then Sadie leave Beecher's Hope for good.
Uncle
Uncle is drinking in Pearson's kitchen when Charles and Arthur bring back the deer at Colter. In "An Honest Mistake" Uncle's tip about a supply wagon leads Arthur, Bill, Charles and Uncle into a fight with Cornwall's men; they hide in a barn, which is set on fire, and finish off their pursuers in pairs. In the DLC companion activity "High and Low Finance", Arthur robs the bank in Rhodes at night with Uncle and Charles. In 1907 Uncle tells John that Charles is alive in Saint Denis. At Beecher's Hope Uncle mostly gives orders while John and Charles build; after the Skinner Brothers kidnap him, the two men rescue him and Charles tends his burns. Uncle stays at the ranch when Charles leaves.
Micah Bell
At Colter Micah complains about sharing quarters with Charles, Bill, Javier and Lenny. In a camp scene he orders Charles to fetch him a meal; Charles throws him to the ground and tells him to eat the dirt. During Charles's 1907 fight, John can shout "Pretend he's Micah" before Charles knows of the betrayal; John tells him on the way to the docks. On Mount Hagen, where Micah is hiding, a sniper hits Charles in the shoulder.
Lenny Summers
At Colter Pearson complains that he sent Lenny and Bill hunting and they found nothing, just before Charles takes Arthur out for deer; Arthur says Lenny is more into book reading than hunting. At the poker table Lenny tries to make conversation with Charles and gets nowhere. Lenny and Charles both go into the Lemoyne National Bank in Saint Denis, where Lenny is shot dead on the rooftops during the escape.
Bill Williamson
In "Americans at Rest" Charles drinks with Javier and Arthur in Valentine until Bill headbutts a patron and starts a brawl. In "An Honest Mistake" Charles and Bill escape Cornwall's men together. In a camp scene, after John says Bill dislikes anyone tougher and smarter than him, Charles adds "except for maybe that Kieran".
Javier Escuella
Javier and Charles ride together in the caravan leaving the mountains. In "The First Shall Be Last" Arthur finds them watching Blackwater from a cliff, and they rescue Sean together. At Beaver Hollow, Javier mocks Charles for his lack of faith in Dutch and tells him to use his brain; Charles ignores him. Arthur notes how much Javier has changed after an argument with Charles, and tells Charles that he should have left Javier to die on Guarma.
Sean MacGuire
When Arthur says they must rescue Sean now or "cut him loose", Charles refuses the second option, and after the rescue Arthur tells Sean he would have left him to rot had Charles not stopped him. Sean joins the train job of "Pouring Forth Oil IV" uninvited, and Charles asks him: "Why do you have to speak so much? It's... incessant." At the campfire Sean asks him for a joke and laughs when Charles answers "Bill Williamson"; another time Charles tells him to stop complaining about the food.
Kieran Duffy
At Colter Charles is given the job of watching the captured O'Driscoll, Kieran. On the hunt he asks Arthur what the gang's quarrel with the O'Driscolls is; he has heard a lot of talk, and Arthur notes that the gang has rarely run into them since Charles joined. After the O'Driscolls send Kieran's mutilated body back to Shady Belle, Charles says he was starting to like him.
Susan Grimshaw
At Clemens Point Miss Grimshaw sings "Dance by the Light of the Moon" at the campfire while Charles plays the harmonica. Charles is with the Wapiti, away from the gang, when she is killed at Beaver Hollow. After the gang breaks up, he returns to Roanoke Ridge, recovers her body and buries her there.
Simon Pearson
At Colter the cook's worry about food prompts Charles's first hunt with Arthur; Pearson tosses Arthur a can of salted offal for the road and, on their return, shares his Navy rum with both men. In "Old Friends", while the others raid the O'Driscolls, Dutch leaves Pearson, Hosea and Charles to watch the camp. In the epilogue John tells Pearson that he still sees Uncle, Charles and Sadie.
Orville Swanson
After the O'Driscoll attack on Shady Belle, Dutch has Charles, Swanson and Pearson bury Kieran. In 1907, Charles tells John that Swanson has moved to New York and become a preacher.
Leopold Strauss
Strauss, the gang's moneylender, is the subject of the news Charles brings John in 1907, as they walk to the Saint Denis docks after his fight. Charles tells him that the Pinkertons arrested Strauss and interrogated him about the gang, and that he died in their custody without giving anything up. John, in exchange, tells Charles that Micah betrayed the gang.
Josiah Trelawny
In "The First Shall Be Last" Dutch sends Charles, Trelawny and Javier to gather news of Sean; Arthur sends Charles to the far side of the canyon while he attacks with Javier and Trelawny. In "Magicians for Sport" Dutch sends Arthur and Charles to check on Trelawny. They find signs of violence at his caravan in Rhodes, then two men in the woods with his walking cane beside them, and finally free him from Cole Stoudemire's bounty hunters near Braithwaite Manor. Charles and Trelawny ride back to camp together.
Rains Fall
Charles helps the Wapiti while Arthur is on Guarma, and he has told their chief, Rains Fall, that he will not fight over the tribe's horses. After the horse raid he asks Arthur to go and see him. Rains Fall asks Arthur to come to the peace talks with Charles, since outsiders make a better impression. In "The King's Son" Charles sends Arthur into his tent; Rains Fall first opposes a rescue of his son. After the oil fields Charles and Arthur bring the dying Eagle Flies to him, then leave him to mourn. Charles tells the Wapiti they must move away and stays to help them.
Eagle Flies
In "A Rage Unleashed" Eagle Flies comes to Beaver Hollow to ask for help recovering the tribe's horses from the army, and Charles and Arthur go along with him and Dutch. After his capture, Charles plans his rescue from Fort Wallace; Eagle Flies rides out of the fort behind Charles, they escape down the river in canoes Charles had left there, and once ashore Charles takes him home on a horse left behind by a soldier. At the oil fields Charles rides with the group that reaches him; Eagle Flies dies in his father's tent.
Paytah
Paytah, a Wapiti and Eagle Flies's companion, is one of the riders watching from the ridge in "Eastward Bound" when Charles judges that they would not have shown themselves if they wanted trouble. In "A Rage Unleashed" he brings the canoes to the army boat and stays behind ("Good luck.") while Charles and Arthur deal with the guards. At the oil fields he leads a small band that joins the group of Arthur and Charles, and he then rides with them to bring the wounded Eagle Flies back to the reservation.
Captain Lyndon Monroe
Captain Monroe sits at the peace talks between the army and the Wapiti in "The Fine Art of Conversation", which Charles attends with Arthur and Rains Fall. When Colonel Favours orders his arrest for treason, Arthur takes the nearest soldier hostage and gets Monroe released, and Charles rides off with the captain and Arthur. Monroe's horse is shot from under him, and he refuses to fire on soldiers himself while the two outlaws hold off the pursuit. He rides Arthur's horse to Emerald Station, Arthur riding with Charles, and leaves on a train.
Colonel Henry Favours
Colonel Favours commands Fort Wallace and oversees the Wapiti reservation. He has agreed with Leviticus Cornwall to drive the tribe off its land. He holds the talks that Charles attends and ends them by ordering Monroe's arrest. His fort is where Eagle Flies is held before Charles and Arthur break him out. At the Cornwall refinery he shoots Eagle Flies in the abdomen, the wound from which Eagle Flies dies after Charles and Arthur take him home.
Leviticus Cornwall
Charles takes part in the gang's robbery of Cornwall's train in chapter 1. In chapter 3 the supply wagon he, Arthur, Bill and Uncle hold up in "An Honest Mistake" turns out to belong to Cornwall Kerosene & Tar. In chapter 6 he rides with the Wapiti and the gang against the Cornwall Kerosene & Tar refinery in the Heartland Oil Fields, defended by the army.
His parents
Charles's father was Black and his mother Native American. In "Eastward Bound" Charles says his father lived with his mother's people for a while, as a number of free men did, and that the three of them fled when they were forced off their land; he was too young to remember much. A couple of years later soldiers captured his mother, and she was never seen again. His father drifted with him and drank heavily, and at around thirteen Charles left on his own. A photograph shows him as an infant with both parents.
Guido Martelli
Before his 1907 fight in Saint Denis, Charles made a deal with Guido Martelli to throw it, then bet on himself and won. Four of Martelli's men follow him and John to the docks, and the two kill them before fleeing the city by wagon. On the way out, Charles warns John that they must not be caught by the police, because Martelli has the police chief "in his pocket" and they "won't get out of the interview room".
Willard Wayne
Wayne, a gun for hire from Blackwater with a wife and children, is one of the two guards, with Devon, that Charles pays to protect the wagons carrying John's pre-cut house in "The Tool Box". On the road he tells John that armed guards keep outlaws away; John answers that they can just as well signal a valuable load. At Manzanita Post Wayne collects the tools from Nils. In Tall Trees the Skinner Brothers attack: an arrow hits Wayne in the shoulder and they drag him away. John and Charles fight their way towards his cries and find him dead, pinned to a tree. Charles carries the body to the wagons and, once the load is at Beecher's Hope, takes it back to Blackwater to be buried.
Cleet
Cleet, one of Micah's men, is the lead Sadie brings to Beecher's Hope in "American Venom". In Strawberry Sadie splits the search: she takes one bank of the river, John and Charles the other. Once caught, Cleet is put on the town gallows until he reveals that Micah is hiding on Mount Hagen.
Skills, weapons and horses
Hunting and tracking
Charles is the gang's tracker. At Colter he is put in charge of the horses. In "The Aftermath of Genesis", unable to draw a bow with his burned hand, he gives his bow to Arthur and talks him through the hunt: a gun would scare off every animal for miles, the deer will feed now that the weather has eased, and no wind at all is bad while too strong a wind keeps them still. He reads fresh deer tracks in the snow, says the eye learns to track almost as well in grass and woods, tells Arthur to stay low, move slowly and aim for the neck or head, then steers him away from a hungry grizzly. Thanked for the lesson, he answers: "I only showed you a little. Takes a lifetime of practice to master."
His bison hunt with Arthur in the Heartlands, a companion activity of chapters 2 and 3, rewards Arthur with a bison pelt and the Poison Throwing Knife pamphlet. When asking for oleander, Charles says his uncle taught him as a boy to make poisoned arrows with it. His camp requests are both arrow ingredients: oleander for poison and moonshine for fire arrows. If Arthur stays away from camp too long, Dutch may send Charles, among other members, to find him, and the player can then ride back to camp with him by fast travel. In the epilogue Charles is the only one sent after John when he stays away from Beecher's Hope, with the same option.
Fighting
In 1907 he wins a bare-knuckle bout against "Simon of Wales" in the Saint Denis slums after betting on himself. His ring name is "Lone Wolf" ("le loup solitaire" in the French edition). Whatever the player does, he knocks his opponent down. If Arthur provokes the camp too often, Charles can punch him and throw him out. In "Magicians for Sport" he subdues one of two bounty hunters in the woods with his hands, then kills the man who takes Arthur hostage in the cornfield. In "The King's Son" he kills guards in silence with arrows and knives, climbs the wall of Fort Wallace with a grappling hook and kills the jailer. He is one of four non-player characters, with Sadie, Micah and Bill, who throw knives, only in scripted scenes.
Weapons
Where the other gang members carry a revolver as their sidearm, Charles carries a Sawed-off Shotgun. His model is unique to him, with a white varnish and a black steel barrel. In "That's Murfree Country" he is seen putting away a Cattleman Revolver, then taking the shotgun once he knows where they are heading. He also carries a bow of his own, a tomahawk, a machete and throwing knives, and uses a Lancaster Repeater, a Double-Barreled Shotgun and a Bolt Action Rifle.
Horses
In 1899 Charles rides Taima, an Appaloosa mare whose coat the game calls Gray Snowcap Spotted. Arthur rides her at Colter and thanks Charles for her in "The Aftermath of Genesis"; Charles calls her "a strong one". Charles is the only gang member whose horse Arthur rides himself; the one other case is "Our Best Selves", where Arthur rides as a passenger behind Dutch on The Count. In "The King's Son" Eagle Flies escapes from Fort Wallace on Taima, seated behind Charles. In 1907 Charles rides Falmouth, a male horse with a Grey Roan Sabino coat of the Nokota breed, on which he climbs Mount Hagen and leaves Beecher's Hope in the credits. In "Bare Knuckle Friendships" he drives the wagon out of Saint Denis.
Missions
Charles appears in 28 story missions of Red Dead Redemption 2: 21 from the opening of chapter 1 to the end of chapter 6, six in the second part of the epilogue, and one, "Red Dead Redemption", in which only his voice is heard. The table lists them in story order and adds the bison hunt, a companion activity he offers in chapter 2. Charles is never playable. He is the mission giver of "The King's Son" and of the hunting activity, and he appears in no mission of the first part of the epilogue.
| Mission | Chapter | Charles's role |
|---|---|---|
| Outlaws from the West | 1. Colter | Turns up in the blizzard at Colter with two horses for Dutch and Arthur, who ride out on them to Adler Ranch. Dutch orders him indoors to rest his injured hand. |
| The Aftermath of Genesis | 1. Colter | Cuts short a discussion between Arthur and Pearson about the lack of food and takes Arthur hunting. Unable to draw a bow because of his burnt hand, he gives Arthur his own and teaches him to track and kill two deer, then helps carry them back to camp. |
| Old Friends | 1. Colter | Stays at Colter with Pearson and Hosea while the others raid the O'Driscoll camp. On the way back, Dutch names him among the men he wants riding with the gang again. |
| Who the Hell is Leviticus Cornwall? | 1. Colter | Keeps lookout for outriders during the robbery of the Cornwall train, on Dutch's orders. He then joins the gunfight and places the dynamite on the train door of Cornwall's private car with Arthur. |
| Eastward Bound | 1. Colter | Rides down from the mountains in a wagon with Bill. When Arthur's wagon loses a wheel, he holds it up with Hosea, then rides on with them and tells them about his parents and how he left home at around thirteen. |
| Americans at Rest | 2. Horseshoe Overlook | Drinks at the bar of the Valentine saloon with Javier and two women. He throws a chair in the brawl started by Bill and cheers Arthur on during his fight against Tommy. Dutch then sends him to gather information on Sean. |
| Hunting (companion activity) | 2. Horseshoe Overlook | Mission giver. Takes Arthur bison hunting in the Heartlands, follows a trail of carcasses left to rot and shoots one of the two poachers responsible. |
| The First Shall Be Last | 2. Horseshoe Overlook | Watches Blackwater from a clifftop with Javier and refuses Arthur's idea of abandoning Sean. He covers the others from the north side of the valley, joins them at Ike Skelding's camp and rides back to camp separately. |
| Pouring Forth Oil IV | 2. Horseshoe Overlook | Joins the train robbery organised by John with Arthur and Sean. He knocks out the engineer, then helps fight off the lawmen. |
| A Strange Kindness | 2. Horseshoe Overlook | Scouts Dewberry Creek with Arthur as a possible camp. He convinces Arthur to look for a German family's kidnapped father, tracks him to a clearing on Flat Iron Lake and fights off his captors with Arthur. Arthur then sends him to find Dutch and divert the caravan to the clearing, which becomes the Clemens Point camp. |
| An Honest Mistake | 3. Clemens Point | Rides with Uncle, Arthur and Bill to rob a wagon that turns out to belong to Cornwall Kerosene & Tar. He hides in a barn with the others, fights Cornwall's guards there at night as the barn catches fire, and escapes through the woods with Bill. |
| Magicians for Sport | 3. Clemens Point | Goes with Arthur to look for Trelawny, kidnapped by bounty hunters working for Cole Stoudemire. In the Braithwaite corn fields he kills the hunter holding Arthur hostage, then rides back to camp with Trelawny. |
| Blood Feuds, Ancient and Modern | 3. Clemens Point | Rides with Dutch, Arthur, Hosea, John, Bill, Javier and Lenny to Braithwaite Manor to get Jack back. |
| The Battle of Shady Belle | 3. Clemens Point | Present at Clemens Point when Milton and Ross confront the gang. Milton offers the others three days to disappear if Dutch surrenders; the gang reaches for its weapons and Susan tells him to leave. Charles has no line. |
| Horsemen, Apocalypses | 4. Saint Denis | Defends Shady Belle against the O'Driscolls from a post given by Dutch. He kills one of them with a machete, then buries Kieran with Swanson and Pearson. |
| Banking, The Old American Art | 4. Saint Denis | Handles crowd control during the robbery with Bill and Micah and holds off the police wagons with Arthur. He hides with the five other survivors, then draws the Pinkertons away at the docks so that the others can board the ship. He returns to Shady Belle on a stagecoach. |
| Fleeting Joy | 5. Guarma | At Lakay with the gang, which he and Sadie moved there, when Arthur, then Dutch, return from Guarma. He is still there when the Pinkertons attack the village. |
| That's Murfree Country | 5. Guarma | Scouts Beaver Hollow with Arthur, on horseback or by canoe. The two clear the Murfree Brood out of the cave; Arthur takes their captive home to Annesburg while Charles leads the gang to the new camp. |
| A Rage Unleashed | 6. Beaver Hollow | At Beaver Hollow when Karen and Javier escort Eagle Flies into camp. He reminds Eagle Flies of his promise to Rains Fall not to fight over horses, but goes along with Arthur, Dutch and Eagle Flies to take back the Wapiti horses from an army boat. Afterwards he asks Arthur to visit Rains Fall. |
| The Fine Art of Conversation | 6. Beaver Hollow | Escorts Rains Fall to his meeting with Colonel Favours with Arthur, whom he persuaded to come. When Captain Monroe is accused of treason, the two take soldiers hostage, carry Monroe off and put him on a train at Emerald Station. |
| The King's Son | 6. Beaver Hollow | Mission giver. On the ride to Fort Wallace, before the rescue, Arthur tells him he is dying. Charles leads the rescue of Eagle Flies: he climbs the wall with a grappling hook, kills the prison guard and escapes with Arthur, Eagle Flies riding behind him on Taima, then by canoe. He takes Eagle Flies back to the reservation. |
| My Last Boy | 6. Beaver Hollow | Rides with Arthur, Sadie and a few Wapiti to rescue Eagle Flies at the Cornwall oil fields and refuses his share of the money. After Eagle Flies is mortally wounded, he brings him back to the reservation with Arthur and Paytah, decides to stay with the Wapiti and says goodbye to Arthur. |
| Red Dead Redemption (voice only) | 6. Beaver Hollow | Heard in Arthur's memories during his last ride, with high Honor: his line "In a way, you were lucky" from "The King's Son". |
| Bare Knuckle Friendships | Epilogue, part 2 | Found by John and Uncle at a fight in the Saint Denis slums in 1907. He beats Simon of Wales after promising Guido Martelli's men to lose, kills Martelli's four men at the docks with John and drives the wagon out of the city. |
| Home Improvement for Beginners | Epilogue, part 2 | Waits with Uncle at the campfire at Beecher's Hope and helps John tear down the old shack. He stays with Uncle while John goes to Blackwater for a pre-cut house. |
| The Tool Box | Epilogue, part 2 | Escorts the lumber from Blackwater, by way of the tools at Manzanita Post, with John and two hired guns, Mr. Wayne and Mr. Devon. After a Skinner Brothers ambush, he and John find Wayne dead; Charles takes the body to be buried. |
| A New Jerusalem | Epilogue, part 2 | Builds the house at Beecher's Hope with John over several weeks, from the foundations to the roof, and toasts its completion with John and Uncle. |
| Uncle's Bad Day | Epilogue, part 2 | Wakes John after the celebration to report that Uncle is missing. They track the Skinners to their camp; Charles carries the burnt Uncle out and nurses him at the ranch. |
| American Venom | Epilogue, part 2 | Rides with Sadie and John to Strawberry, then to Mount Hagen, where a sniper hits him in the shoulder. He follows the others slowly and shoots the man who stabs Sadie. After the wedding, the ending credits show him leaving Beecher's Hope. |
Notable people Charles kills
The table gathers the named or singled-out victims Charles kills in the missions. Soldiers, bounty hunters, Murfrees, Skinners and members of Micah's gang killed in gunfights alongside Arthur or John are not listed one by one.
| Name | Mission | Circumstances |
|---|---|---|
| Bison poacher | Hunting (companion activity) | Shot with his sawed-off shotgun when the man becomes aggressive at the poachers' camp. The second poacher can be killed or spared by Arthur. |
| Bounty hunter | Magicians for Sport | Storyline. Killed with a thrown weapon while holding Arthur hostage in the corn fields. |
| O'Driscoll | Horsemen, Apocalypses | Storyline. Knocked down and killed with a machete after Charles leaps out of a side door of the house. |
| Fort Wallace prison guard | The King's Son | Storyline. Killed by Charles so that Arthur can take the keys to Eagle Flies's cell. |
| Jackson | The King's Son | Determinant. The soldier can be killed by Arthur or by Charles, unless Arthur already killed him in "The Fine Art of Conversation". |
| Member of Micah's gang | American Venom | Storyline. Shot while stabbing Sadie on Mount Hagen; John finishes him off. |
Quotes
The lines below are given as spoken in the game, in the original English, with the mission and the person addressed. The last three are not tied to a specific mission.
Red Dead Redemption 2, chapters 1 and 2
You're never too old to learn... I imagine.
The Aftermath of Genesis (RDR2, chapter 1), to Arthur, who has never used a bowSooner or later a job's going to go wrong. Nature of life.
The Aftermath of Genesis (RDR2, chapter 1), to Arthur, about the failed Blackwater robberyI did that for a long time. I'm done with it. Always wondering if someone's gonna kill you in your sleep.
The Aftermath of Genesis (RDR2, chapter 1), to Arthur, who asks whether he would rather move on aloneHe treats me fair. Most of you do. And for a feller with a black father and an Indian mother, that ain't normally the case.
The Aftermath of Genesis (RDR2, chapter 1), to Arthur, about DutchUnpleasant? How do you rob and kill people pleasantly? We don't, in spite of Dutch's talk.
Eastward Bound (RDR2, chapter 1), to Hosea, who says part of the army was particularly unpleasant in driving the Native Americans off the HeartlandsIf they wanted trouble... we wouldn't have seen them.
Eastward Bound (RDR2, chapter 1), to Arthur and Hosea, about the Native riders watching them from a cliffWe're not cutting anyone loose.
The First Shall Be Last (RDR2, chapter 2), to Arthur, who considers leaving Sean to his fateWhy do you have to speak so much? It's... incessant.
Pouring Forth Oil IV (RDR2, chapter 2), to Sean, on the way to the train
Red Dead Redemption 2, chapter 6
You know I told your father I will not fight over some horses.
A Rage Unleashed (RDR2, chapter 6), to Eagle Flies, who asks the gang to help recover the tribe's horsesAny day we can die. We're about to break an Indian Chief's son out of a cavalry fort. We can both die tonight.
The King's Son (RDR2, chapter 6), to Arthur, on the way to Fort WallaceYou're lucky. You got the chance to... to do something better... My guess is maybe that's why you're here now.
The King's Son (RDR2, chapter 6), to Arthur, after he reveals that he is dyingThose money, those bonds, whatever it is... I don't want a cent. There's too much blood on it.
My Last Boy (RDR2, chapter 6), refusing his share of the take from the oil refineryThe time has come for us to draw our own lines, Arthur. Decide where we go from here.
My Last Boy (RDR2, chapter 6), to Arthur
Epilogue
Mm-hmm. When I'm not killing old friends.
American Venom (RDR2, epilogue), to Sadie, who has heard that he is building housesNo, that work ain't for me. I... I think I might get out of here. Go North. Canada. Find a woman. Start a family, if I can. I see how that life... well, I'd like to try it.
American Venom (RDR2, epilogue), to Sadie, who offers him bounty hunting workI will be... but go on... go on now! Move fast... or they'll come down that hill and kill us all...
American Venom (RDR2, epilogue), to John and Sadie, after the sniper's shot on Mount Hagen
Camp and activities
Where the bison went, my people went. They were the center of all life... we couldn't survive without them. They provide us with everything... food, clothing, shelter, tools. There was a lot of respect...
Hunting (RDR2, chapter 2), to Arthur, during the bison huntOther human beings seem to understand why they were born, but, for me... it seems like I was born to hurt and suffer myself. That doesn't always seem like a really good reason. Uh... I wish there was another way. But here, in this land, uh... I feel very stuck.
Camp (RDR2), during a campfire conversation
Lines without a mission
I don't kill for fun. I kill when I need to.
Red Dead Redemption 2, line not tied to a missionAll this death and for what? Just so we can have enough money to be able to run from what we've done?
Red Dead Redemption 2, on the state of the gangWe lived a very bad path...
Red Dead Redemption 2, on his years in the Van der Linde gang
Development and performance
Casting
Charles Smith is played by Noshir Dalal, an American actor credited with both the voice and the performance capture of the character. Dalal was not the first actor cast in the role. In an article on Roger Clark published by VG247 on 6 February 2019, Kirk McKeand wrote that most of the core cast stayed the same during production, but that the actor first chosen for Charles was replaced because he was not the right fit. The name of that actor has not been made public. Rockstar presented Charles in a series of character descriptions released on 6 September 2018 and published the next day by The Hollywood Reporter; the text is quoted under Personality. The official guide states that he joined the gang about six months before the story because he agreed with its outlook.
In 2019, Dalal also voiced Wolf, the protagonist of Sekiro: Shadows Die Twice. He later played Kotallo in Horizon Forbidden West (2022), Bode Akuna in Star Wars Jedi: Survivor (2023) and Jubei in Ghost of Yōtei (2025). In August 2024, during the strike by video game performers of the SAG-AFTRA union, he told the Associated Press that transparency and pay were central to the protections actors wanted against the use of artificial intelligence.
Playing Charles
Dalal discussed the role in a round table with members of the cast published by The Hollywood Reporter on 8 November 2018. Asked about a character rarely seen in Westerns, the son of an African American father and a Native American mother, he said he did not know what project he had joined until he arrived on set, and that he did what research he could. What struck him most was that Charles is "a man who's half of one world and half of another and belongs in neither", and that the gang is the only group that ever treated him as family. Dalal said he related to this personally: he is half Japanese and half Parsi, and neither community sees him as one of its own. He added: "I've lived in the States so I was mostly around white folks", and said he drew on those parallels for the role.
In the same interview, Dalal said that the friendships he formed with the other actors over the years made Charles's attachment to the gang easy to play. He said he had never worked anywhere where "the human story and narrative were driven so far in front of any other requirement or need", and that he felt the character, from a social, political and cultural point of view, "needed to be told in the right way" within the limits of a game. He also said he broke so many things on set that Rockstar set up a "break jar" into which he had to put a dollar for each incident. In an interview with Eurogamer published on 12 December 2018, Gabriel Sloyer (Javier Escuella) described the cast taking on their characters' habits during breaks, with Dalal "doing some one-handed push-ups".
Cut content
The game files contain unused clothing for Charles: a hat for the heists, a vest, gloves and a gunbelt. Gunbelt props showing earlier designs for Charles, Dutch, John and Javier also survive, as does concept art showing Charles with Molly O'Shea and Javier. An unused line recorded for "Outlaws from the West" has Charles telling Arthur that the horse he took is in bad shape and offering him Taima; in the released version of "Outlaws from the West", Charles simply turns up with two horses and Arthur rides off on Taima. Another unused cutscene would have played if Arthur were arrested in Annesburg: Charles arrives with a hostage and demands his release.
The files also hold an unfinished chapter 4 mission, labelled "ntv0". In it, Arthur, Charles and Eagle Flies were to ambush an army convoy carrying Native American children to a boarding school. Its surviving animations show a Native American pleading for his life because he has a family, and a soldier who claims he only obeyed orders and tries to kill him. The dialogue between Arthur and Charles recorded as the mission's opening survives in a shorter form, as a rare chapter 4 camp scene that ends with Charles riding away. In that released scene, Charles says he will be away for a few days to help Eagle Flies free members of the tribe being sent to a reform school, and declines Arthur's offer to join him.
Four recorded camp scenes involving Charles did not make the final game. Bill was to trip him and keep needling him until Charles hit him. At Horseshoe Overlook, Pearson was to grumble to Charles about members who do little to bring in food, then ask Arthur for help if he came near; Arthur's reply is a noncommittal "maybe". Micah was to ask Charles whether he had ever taken a scalp, earning a threat to have his own taken. At Beecher's Hope, Charles was to ask John, while tending hooves, whether he remembered Colter. John points to his scars; Charles says the gang could have left sooner and that Dutch kept them there to punish them and show his power, and John replies that there is no use dwelling on it. Fishing with Charles also appears among the gang activities that were removed or cut back.
Reception
Reviews
Reviews published on 25 October 2018 mentioned Charles among the gang members. In USgamer's review, Mike Williams wrote: "Charles Smith is a reserved and competent hunter, but certain things get his murderous dander up." In IGN's review, Luke Reilly said the gang's members came from many cultures, "from Irish thug Sean Macguire to Native American brawler Charles Smith", and that "they all feel like credible human beings and not caricatures."
In Polygon's review, Chris Plante wrote that the gang's members of color introduce Arthur to the way America treats them. He described Charles, "who is half Native American", as helping Arthur hunt and acting as a liaison with a tribe moved from reservation to reservation. Plante noted that Charles's own tribe is never identified, and that Rockstar told him the Wapiti are "not modelled on a specific tribe". He wrote that the game's mixing of real peoples, places and groups produced story beats ranging "from benign to confused to insensitive and harmful".
Rankings
- Game Informer, 27 December 2018: 5th of the 24 members of the Van der Linde gang in the staff ranking. The staff called him "one of the best new additions to Red Dead's world" and one of the most dependable members of the gang, cited his "wry sense of humor", and ended with: "Here's hoping we get some DLC playing him."
- TheGamer, 10 August 2019: 4th of the ten most prominent members of the gang, in a ranking by Jerrad Wyche, who calls him "underrated and underappreciated" and names Charles and Sadie Adler among the closest pairings in the gang.
Fan interpretations
Gayming Magazine reported on 8 July 2020 that Dalal had posted a video on Instagram in support of fans who interpret Charles, and Wolf from Sekiro, as gay. He criticised hostile comments aimed at those fans and said: "It's not up to you, and it's not up to me." He described Charles as "a man who has never felt like he belongs" and who still tries to do the right thing.
Other media and legacy
Marketing
Rockstar's character description of Charles is quoted in the Personality section above. He appears in the official teaser artwork and in promotional artwork drawing his bow. The second trailer, released on September 28, 2017, shows him on horseback saying "We need an extra gun." The third trailer, released on May 2, 2018, shows him with the rest of the gang. On September 6, 2018, Rockstar posted the portraits of the gang's members on Twitter, Charles among them; the composite of the series places him in the back row, between Hosea and Bill.
Red Dead Redemption 2: The Complete Official Guide, published by Piggyback on October 26, 2018, gives him a profile on page 359.
In the game world
In 1907, the newspaper article "Notorious Bad Man Alive" reports that Dutch's gang was believed to have broken up in 1899, after Hosea Matthews and Arthur Morgan were killed in separate Pinkerton raids. It names Bill Williamson, Micah Bell, John Marston and Charles Smith as members still believed to be at large, and says that Javier Escuella is thought to live in the mountains of Mexico. Sadie, who rode with the gang in 1899, is not mentioned.
Appearances
At the Red Dead Redemption II cast panel of SacAnime Summer 2019, in Sacramento in June 2019, Roger Clark, who plays Arthur Morgan, named Charles as his favourite character.
Trivia
Story and characters
- Charles has a burnt hand at Colter. In "The Aftermath of Genesis" he tells Arthur: "I'm okay, apart from this hand. Stupid mistake." Red Harlow, the part Native American hero of Red Dead Revolver (2004), also begins his story with a burnt hand.
- In "Americans at Rest", Charles throws a chair when the saloon brawl breaks out. That shot was motion-captured by Benjamin Byron Davis, the actor who plays Dutch.
- Scouting for a new camp in "A Strange Kindness", Arthur assures Charles that hiding in a cave goes against everything Dutch stands for. In chapter 5 the gang's last camp, Beaver Hollow, is a cave.
- In the "Gang Savings" section of Arthur's journal, the take from "My Last Boy" is credited to "A, D, C, B & S" (Arthur, Dutch, Charles, Bill and Sadie), although Charles refuses his share in the mission. John and Javier, who also took part, are not listed.
- In "Bare Knuckle Friendships", John asks the barman or the fence about "a boxer", although the game had never shown Charles boxing before. If John bets on Charles, he wins 40 dollars.
- In the dockside shootout of the same mission, Martelli's men carry Mauser Pistols, which surprises John; Charles answers that new inventions come quickly. A remix of "The Outlaw's Return", from the score of Red Dead Redemption, plays as the two men leave the city.
- In "American Venom", while John and Sadie threaten Cleet with hanging in Strawberry, Charles keeps the townspeople back with lines such as "My boss is a licensed bounty hunter. She can do what she wants."
Lines that depend on Arthur's Honor
- In "Bare Knuckle Friendships", Charles's assessment of Arthur depends on his Honor at death. With high Honor, Charles calls him "a good man" whose illness gave him an understanding of what his life was about; with low Honor, he says Arthur "wasn't a good man" and that the illness gave him something to cling to. The low Honor version also plays when the mission is replayed. John's account refers to Arthur's choice between the money and helping John escape.
- In "American Venom", on the ride to Strawberry, Charles wonders whether Arthur cared about revenge at the end if his Honor was high, or says that revenge is something Arthur could have understood if it was low. Sadie's answer changes in the same way.
Gameplay
- In "The Aftermath of Genesis", Charles gets upset if Arthur kills the deer with a gun rather than the bow. When Arthur remarks on the grizzly they meet, Charles answers: "We've got enough here, no need to push our luck." If the player attacks the bear anyway, he shouts: "What are you doing? Shoot!" Their talk about the new mouths to feed changes depending on whether "Old Friends" has been completed.
- After "Eastward Bound", Charles is absent from Horseshoe Overlook until "The First Shall Be Last" is completed. After "Pouring Forth Oil IV", although Arthur tells everyone to split up, Charles, Sean and John ride back to camp together.
- The bison hunt can also be played in chapter 3, when the longer ride from Clemens Point adds dialogue.
- In "A Strange Kindness", the player can track the missing man with Eagle Eye; if Arthur finds the trail fast enough, he points out the direction before Charles does. Earlier in the mission, Charles speaks his line about the dead man in the dry creek bed as if he had found the body himself, even when the player reached it first.
- "That's Murfree Country" offers a choice between riding to Beaver Hollow and paddling there. If the player hesitates, Charles loses patience and settles on the canoes. On that route the last stretch is covered on Tennessee Walkers borrowed from the village.
- In "Uncle's Bad Day", the player can kill the Skinner driving the wagon instead of following him to the hideout; the mission continues, but Charles is disappointed.
- A bug can bring Charles back to Beecher's Hope after the epilogue, during the family dinner. If John speaks to him, he talks about the Skinner Brothers as he did before leaving the ranch.
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