Character · Marston family
Jack Marston
Jack Marston, credited as John "Jack" Marston Jr., is the son of John Marston and Abigail Marston. He is a supporting character of Red Dead Redemption 2 (2018) and a central character of Red Dead Redemption (2010), whose epilogue the player completes as Jack. Born around 1895 into the Van der Linde gang, he is four in 1899, when the Braithwaite family kidnaps him and hands him to Angelo Bronte. In 1907 he settles at Beecher's Hope with his parents. In 1911 the Bureau of Investigation holds him and his mother to force John to hunt down his former companions. In 1914, after the deaths of John and Abigail, he finds Edgar Ross and kills him.
He is played by Josh Blaylock in Red Dead Redemption and Undead Nightmare, and in Red Dead Redemption 2 by Marissa Buccianti (1899) and Ted Sutherland (1907).
- Full name
- John "Jack" Marston Jr., as credited in the manual of Red Dead Redemption
- Born
- About 1895 (in 1907 he tells the ranch hand Abe that he is twelve)
- Status
- Alive at the end of Red Dead Redemption (1914); his later life is not shown
- Nationality
- American
- Affiliation
- Van der Linde gang (born into it, until 1899); Marston family
- Role
- Child of the gang (1899); son of the family at Beecher's Hope (1907 to 1914); player character of the Red Dead Redemption epilogue (1914)
- Family
- John Marston (father), Abigail Marston (mother), a sister who died before 1911 (John mentions her without naming her)
- Games
- Red Dead Redemption (also a multiplayer character with Liars and Cheats, 2010), Undead Nightmare, Red Dead Redemption 2
- Voiced by
- Josh Blaylock (Red Dead Redemption, Undead Nightmare); Marissa Buccianti (1899) and Ted Sutherland (1907) in Red Dead Redemption 2
Biography
Origins
Jack is the son of John Marston and Abigail, two members of the Van der Linde gang. Uncle brought Abigail into the gang around 1894, and Jack was born around 1895. In "Simple Pleasures", set in 1907, Jack tells the ranch hand Abe that he is twelve. He is therefore about four in 1899. The games name no birthplace. He is born into the gang itself and grows up among its members. He calls the men of the camp his uncles.
His father is absent for part of his early childhood. When Jack is still a baby, John leaves the gang for about a year, then comes back. Dutch van der Linde and Hosea Matthews take him in again, while Arthur Morgan holds the desertion against him. In 1899, during "The Battle of Shady Belle", John admits to Arthur that he behaved badly toward Abigail and the boy, and that he did not want to believe Jack was his son.
In the weeks before Red Dead Redemption 2 begins, the gang is camped near Blackwater, in West Elizabeth. A ferry robbery in the town turns into a shootout with Pinkerton agents, and the gang flees north into the mountains with its wounded. John is among those who were shot. The game does not say where Jack was during the robbery.
Red Dead Redemption 2 (1899)
Chapter 1: Colter
"Outlaws from the West" opens on the gang's wagons crossing the Grizzlies in a snowstorm, and Jack is among those travelling with them. The gang takes shelter in Colter, an abandoned mining town in Ambarino. John is not with them: he went out to scout and has not come back. Dutch and Arthur ride to a nearby homestead and find it occupied by O'Driscolls. Once the house is cleared, Arthur remarks that it is dry and warm and that they could move the women and Jack down there. Dutch says maybe, they will see how the others are when they get back, but that he does not want the gang to split up.
In "Enter, Pursued by a Memory", John has been missing for two days. Abigail asks Arthur to look for him, and Arthur rides out with Javier Escuella. They find John on a ledge in the mountains, his face torn by wolves, and bring him back to Colter. At the start of "Who the Hell is Leviticus Cornwall?", Abigail brings Jack into the cabin where his father lies in bed, telling John that the boy wanted to see him. Dutch greets the boy. Jack walks over to his father. When John asks whether she came to see him too, Abigail answers that she was hoping to see a corpse, and his parents trade insults in front of the boy; Dutch sides with Abigail and calls John an idiot. Abigail leads Jack out of the cabin.
Jack has no part in the robbery of Leviticus Cornwall's train, which Dutch, Arthur and others carry out near Granite Pass. When the snow clears, the gang leaves the mountains. In "Eastward Bound", the wagons are loaded, the injured John is helped into the back of one of them, and the gang heads east to a new camp at Horseshoe Overlook, above the town of Valentine, in the Heartlands.
Chapter 2: Horseshoe Overlook
At Horseshoe Overlook, Jack stays close to his mother and seldom goes beyond the camp. His father keeps his distance, as several camp scenes show. In "A Fisher of Men", Abigail asks Arthur to do something with Jack, who seems down after weeks of upheaval. Arthur finds the boy playing and offers to take him fishing. Jack fetches the rod that Uncle Hosea made him, and Arthur sets him in front of him on his horse. On the ride to the Dakota River, Arthur asks whether he feels better after being a little sick, and Jack says he is fine. He says he liked the snow and asks when they are going back to the camp near Blackwater. Arthur tells him they are not, and Jack explains that he left a storybook there. Arthur says someone can get him another one.
On the riverbank, Arthur shows Jack how to bait the hook with cheese, cast with the wrist and wait for a bite, then reels in a fish and tells him small ones should go back in the water. Jack asks for a break, goes to pick red flowers and, once he has sat back down, says that fishing is boring; he weaves the flowers into a necklace for his mother. Two men then ride up: Agents Andrew Milton and Edgar Ross of the Pinkerton agency. Milton offers Arthur his freedom in exchange for Dutch and says he killed Mac Callander. When Arthur throws down his rod, Ross draws on him, and Jack hides behind Arthur. Before leaving, Ross tells the boy to enjoy his fishing while he still can. It is Jack's first meeting with Ross.
On the way back, Jack asks who the men were, why Arthur lied about where Uncle Dutch is, and whether Mac is in jail. Arthur answers that they are disagreeable men and that the gang is there to protect him from people like them, then asks whether he still has the necklace. Jack says fishing was okay, but a lot of waiting. At camp, he tells his mother they caught a fish and gives her the necklace; Abigail asks him whether he thanked Uncle Arthur. Arthur tells Jack he did well, then goes straight to Dutch's tent to report the Pinkertons.
Chapter 3: Clemens Point
The gang then moves south to Clemens Point, on the shore of Flat Iron Lake in Lemoyne, where a stray dog joins the camp and Dutch names it Cain. Dutch and Hosea set two rival families, the Braithwaites and the Grays, against each other; as part of the scheme, the gang steals the Braithwaites' prized horses. The plan collapses in Rhodes, where Sean MacGuire is killed in a Gray ambush. When Arthur gets back to camp at the end of "A Short Walk in a Pretty Town", Abigail tells him that Jack has disappeared. The game does not show the abduction. The gang concludes that the Braithwaites took the boy to get even for the stolen horses.
In "Blood Feuds, Ancient and Modern", Dutch, Arthur, Hosea, John, Charles Smith, Bill Williamson, Javier and Lenny Summers ride to Braithwaite Manor to get him back, while Micah Bell and Kieran Duffy guard the camp. The gang kills the Braithwaite men, searches the house for Jack without finding him and sets it on fire. Dragged outside, Catherine Braithwaite admits that her sons handed the boy over to Angelo Bronte, a crime boss in Saint Denis, and says he is either in the city or on a boat to Italy. The next morning, in "The Battle of Shady Belle", the Pinkertons appear at Clemens Point, and the gang moves to Shady Belle, an abandoned plantation house in the bayou.
Chapter 4: Saint Denis
The chapter opens at Shady Belle with Jack still missing. In "Angelo Bronte, A Man of Honor", Dutch, Arthur and John go to Bronte's mansion in Saint Denis. On the approach, Arthur warns that a fight could cost the boy his life; Dutch's answer is that a calm head will get him back. Dutch has a guard fetch Bronte, presents the three of them as simple country folk and wins the crime boss over. Bronte agrees to give Jack back in return for a favor: clearing grave robbers out of the city cemetery. On the way there, John tells Arthur that he does not trust Bronte and comes back to his failings as a father. Arthur guesses that the Braithwaites meant to hold Jack for ransom and sent him to Bronte to keep him out of the gang's reach; with no Braithwaites left to pay Bronte, the boy is of little use to him.
John and Arthur kill the grave robbers, take their stash and slip past the police. Back at the mansion, Dutch is waiting outside with Jack. On the ride to Shady Belle, Jack talks about his time with Bronte: he had his own room with a big bed, a toy box and lots of books, ate spaghetti and picked up the Italian for "horse" and "slipper". John is glad to hear it. At Shady Belle, Abigail rushes to her son, and the gang throws a party for his return, at which Javier sings and plays the guitar. That evening, John asks Abigail and Jack to share his room and live as a family. After his return, Jack spends more time with his father, as camp scenes show.
Shady Belle soon comes under attack. In "Horsemen, Apocalypses", Kieran, who disappeared during Jack's party, is sent back into camp dead on a horse, and the O'Driscolls assault the house. Jack takes cover inside with Abigail, Mary-Beth Gaskill, Leopold Strauss and Susan Grimshaw while the men defend the building. Jack has no part in "Banking, The Old American Art", the robbery of the Lemoyne National Bank. The job fails: Milton kills Hosea in the street, Lenny is shot dead, John is arrested and later sent to Sisika Penitentiary, and Dutch, Arthur, Micah, Bill and Javier escape on a ship. Abigail, who took part in the diversion with Hosea, makes it back to the camp on her own.
Chapter 5: Guarma
Jack stays on the mainland with his mother and the rest of the camp while the ship's passengers are wrecked on the island of Guarma. Those left behind move from Shady Belle to Lakay, an abandoned settlement in the bayou; Strauss later says they owe their survival mostly to Sadie Adler. In "Fleeting Joy", Arthur, Micah, Javier, Dutch and Bill find the others at Lakay; Abigail tells Dutch that they took Hosea's and Lenny's bodies from the morgue and buried them. The mission does not show Jack during the reunion or during the Pinkerton attack that follows. In "That's Murfree Country", Arthur and Charles clear the Murfree Brood out of Beaver Hollow, a cave in Roanoke Ridge, and Jack moves north with the camp.
Chapter 6: Beaver Hollow
At Beaver Hollow, tension runs high in the camp, and Jack tells the adults that the quarrels frighten him. In "Visiting Hours", Arthur and Sadie row to Sisika, take a guard hostage and force the prison to release John, then bring him back to Beaver Hollow; Dutch is displeased to see him. Arthur, who now knows he has tuberculosis, can ask Sadie in "Mrs. Sadie Adler, Widow" to help John, Abigail and Jack get away from the gang when the time comes. During "Our Best Selves", while most of the men rob an army payroll train and John is shot and falls from it, Milton's men grab Abigail outside camp, where she is with Tilly Jackson and Jack. Tilly hides with the boy.
At the start of "Red Dead Redemption", Tilly and Jack meet the gang on the road back from the train. Tilly says that she saved Jack and that the two of them hid, but that Milton took Abigail to Van Horn to be put on a boat and tried for murder. Micah argues that without John she is only bait, and Dutch agrees and rides on to Beaver Hollow with most of the others. Arthur asks whether they are going to let the boy be made an orphan. He gives Tilly a sack of money and tells her to take Jack to Copperhead Landing and wait there for Abigail and Sadie. He then calls Jack over, tells him to be brave and promises to go and get his mother, and leaves for Van Horn with Sadie.
Tilly rides away with Jack. Arthur and Sadie free Abigail at Van Horn, where she shoots Milton dead, and Sadie takes her to Copperhead Landing, where Tilly is waiting with Jack. John, who survived his fall from the train, escapes the collapse of the gang at Beaver Hollow and joins his wife and son there. Arthur dies in all four of the game's endings, and the meeting on the road is the last time Jack sees him.
Red Dead Redemption 2: the epilogue (1907)
After Beaver Hollow, the Marstons head for the Yukon, where the Klondike gold rush is under way, hoping to earn enough to buy land. They come back without having made money. Over the following years, the family moves from place to place and rarely stays anywhere more than a few weeks, so Jack spends the years from 1899 to 1907 on the road. One of John's journal entries from this period notes that Jack does not like him. A few months before the epilogue opens, John kills a man in Roanoke Ridge, and the family moves on again, this time to West Elizabeth.
Epilogue I: Pronghorn Ranch
"The Wheel" opens with the family crossing Big Valley by wagon, Jack riding in the back. According to the mission's trivia, he talks with his parents about the stories of King Arthur and the Knights of the Round Table. The family stops in Strawberry, where John takes a false name and a delivery job, and Abigail finds work cleaning the doctor's office. At Pronghorn Ranch, John recovers a wagon stolen by the Laramie Gang, and the foreman, Tom Dickens, agrees to give the family a chance: they are offered a small cabin on the edge of the property.
In "Simple Pleasures", Abigail and Jack arrive at the ranch from Strawberry by wagon, and a ranch hand helps them unload. Jack later joins his father and the ranch hand Abe at the cattle shed, where John introduces him under an alias; Jack tells Abe that he is twelve. After the milking, Abe has father and son muck out the horse stables. While they shovel, John remarks that the boy is a long way from Angelo Bronte's mansion now; Jack does not remember it. John goes back to the cabin and leaves Jack to finish the stables. In "Farming, For Beginners", the family eats breakfast together.
In "Fatherhood, For Beginners", after a day spent helping the Geddes family with a skittish horse and a foaling mare, John comes home and Abigail persuades him to take Jack riding. Jack rides a pony borrowed from Duncan Geddes, the owner's youngest son. Father and son ride along the Little Creek River, and John challenges Jack to a race back home. Jack is also at the ranch in the next mission, "Old Habits", in which John fights the leader of the Laramie Gang at the ranch until Abigail stops him; the mission gives Jack no part in the action, and Abigail is angry at John for breaking his promise of no more violence. In "Fatherhood, For Idiots", John complains that all his skills are criminal ones. Abigail mentions a piece of land called Beecher's Hope that they could buy with a bank loan; John answers that a wanted man cannot get one, and their argument visibly upsets Jack.
John then takes Jack to Strawberry to collect mail for the ranch and a parcel for Abigail, teaching him to drive the wagon on the way. At the post office, John is forced to give his real name. Jack drives on the way back. Three riders follow them from town; John tells Jack to hide and confronts the men, who ask whether he killed a man in Roanoke Ridge, the leader's brother. John kills all three. As the wagon sets off again, Jack sees the bodies and breaks down, crying and struggling to breathe. Depending on the player's choice, John either encourages or scolds him, then tells him he is thinking of buying Beecher's Hope. At the cabin, Jack pushes past his mother and storms inside.
Jack also appears in "Jim Milton Rides, Again?", in which John rides to Hanging Dog Ranch to take back the cattle stolen in a Laramie Gang raid and kills the gang's leader; Jack has no part in the action, and Abigail is again angry at John when he gets home. In "Motherhood", John receives a telegram from Sadie and goes back to the cabin to tell Abigail. She and Jack have gone. In her letter, Abigail explains that she loves their son too much to keep him near John while he keeps running into trouble. Tom Dickens tells John that he saw the two of them leave with their luggage. Over the following months, John keeps working at the ranch, then borrows money to buy land at Beecher's Hope and prove to Abigail that he has changed.
Epilogue II: Beecher's Hope
Jack is absent from the first half of the second part of the epilogue, while John builds a house at Beecher's Hope, in the Great Plains, with Uncle and Charles, and writes to Abigail that he has changed and misses her and the boy. In "The Best of Women", Abigail and Jack arrive at the ranch and are impressed by the house. They bring a dog named Rufus, to whom Jack becomes attached. In "Trying Again", John suggests a fishing trip to Jack, who is at home with a book and Rufus. Walking down, Jack brings up his 1899 fishing trip with Arthur and the two agents who interrupted it. He asks his father during the mission whether he wishes he were more like him.
At the stream, father and son fish until Jack notices that Rufus has wandered off. They find the dog bitten by a snake, and John sucks the venom from its leg. At the house, Jack blames the outing; John and Abigail tell him Rufus will recover within days. At the start of "A Really Big Bastard", Jack calls his parents out to the porch: Sadie has arrived. Over lunch, Sadie offers John bounty work, and Abigail objects, among other reasons, to the example it would set for Jack. She finally lets John take the job on condition that he comes home safe and leaves Micah Bell alone.
"American Venom" opens with Jack reading a story aloud to his mother and Uncle: a knight, Sir Galsworthy, kills a red dragon, rescues a princess and lays down his sword to become an apple farmer, without his children ever learning that he was once the bravest warrior in the world. Uncle says he loves it. Sadie then rides up with a lead on Micah, and John leaves with her and Charles despite Abigail's pleas. On Mount Hagen, John kills Micah with Dutch's help and recovers the gang's money. When the three ride back to Beecher's Hope, Abigail calls Jack and Uncle outside, and John tells her it is all over.
The money pays off the loan, and the closing credits show John and Abigail's wedding and the couple dancing outside the house. Among the scenes that follow are Jack playing with Rufus and father and son brushing a horse together in the corral, while Edgar Ross and Archer Fordham, who have been investigating Micah's death, watch them through binoculars. Jack is there when Charles and Sadie leave the ranch. In the scene after the credits, Abigail tells John to get to work on the ranch he owns and on raising his son.
Red Dead Redemption (1911)
From 1907 to 1911, the Marstons work Beecher's Hope as a ranch, with Uncle living with them. In 1911, John tells Bonnie MacFarlane that he is married, has a son, and had a daughter who died; the game gives no more about Jack's sister. That year, agents of the Bureau of Investigation led by Edgar Ross take Abigail and Jack away from the ranch. The Bureau holds them to force John to track down Bill Williamson, Javier Escuella and Dutch van der Linde. Jack is about sixteen. He does not appear on screen until John returns to Beecher's Hope in Act III.
Act I: New Austin
John is sent to New Austin to take Bill at Fort Mercer. Shot on his first approach, he recovers at MacFarlane's Ranch, then builds a posse with Marshal Leigh Johnson and others. John mentions his son, before returning home, to several of the people he deals with, among them Leigh Johnson, Luisa Fortuna, Javier and Dutch. When Fort Mercer falls, Bill has already left for Mexico.
Act II: Nuevo Paraíso
In Mexico, John hunts Javier and Bill while the Bureau still holds his family. After Javier's capture or death, Ross and Fordham meet John and Ross tells him that his wife sends her regards. During the coach chase in "An Appointed Time", Bill shouts at John that Jack is probably not even his son. Bill dies near Escalera at the end of the mission. Jack himself is not seen in Mexico.
Act III: West Elizabeth
Back in Blackwater, in "Bear One Another's Burdens", John asks where his wife and son are. Before they leave, Ross tells him that they are doing well and that both of them should make sure it stays that way. In "Great Men are Not Always Wise", Dutch asks John how Abigail and his little boy are; John answers that the boy is not so little now, and Dutch guesses he must be fifteen or sixteen. In "And The Truth Will Set You Free", John tells an army captain that the agents threatened to kill his wife and son if he did not go after Dutch. After Dutch's death at Cochinay, Ross first claims that Abigail died in a prison riot, then says he was joking: Abigail and Jack have been sent back to Beecher's Hope.
Return to Beecher's Hope
In "The Outlaw's Return", John walks into the yard of Beecher's Hope and calls for his family. After Abigail has greeted him, Jack comes over and addresses his father as sir. They embrace, and Jack apologizes: coyotes ate all the chickens and poachers took the cattle while they were away, even though he tried. John tells him he knows he did. Uncle, who was supposed to look after the ranch, insists that nobody should blame him. With no cattle left, John tells Jack to pack his bags: they will leave the next morning to buy a herd from friends of his at MacFarlane's Ranch, in Hennigan's Stead.
On the ride, Jack says he has never been to Hennigan's Stead and asks how his father knows the ranchers. He asks whether John's illness was a gentleman's complaint, something Uncle told him about, which shocks John. He asks where his father was all that time; his mother told him it was important government business. Jack says the agents treated them well enough and that some of them told him stories, and he says he might like to become a government man or a politician one day. He asks whether John's absence had to do with Dutch and Bill, whose names he kept hearing; John says they are gone and that they will not see them again. When Jack wonders aloud what that makes his father, John calls himself a bad man who tried to be a good father.
Jack tells his father he read in the newspaper that ranching is dead, and mentions becoming a businessman who writes novels about the Old West on the side. At MacFarlane's Ranch, Drew MacFarlane sends them to Bonnie at the corral, and John introduces his son to her. Jack leads the herd while John drives it from behind and Bonnie rides with them to the edge of the ranch. Near home, rustlers attack the cattle; John tells Jack to stay back and kills them. Jack says he was not scared. They drive the herd into the pen, and John tells his son that he did a good job and that he will make a rancher of him yet.
In "John Marston and Son", John finds Jack reading under a tree. The book is a Western in which a brave man hunts down his father's killer. John takes him to hunt elk with Rufus. On the way, John asks whether he is all right after what happened; Jack says he is no longer a child and asks his father to stop making promises he has heard before. When John calls one of Jack's stories a tall yarn, Jack asks whether it is taller than a boy taken from his home and locked up in a dungeon. John suggests he spends too much time in books, and when he adds that he hopes the boy is not hiding from the real world, Jack answers that it is a little late for that. John kills a bull elk and shows him how to cut the meat, then Jack shoots elk himself and skins one, slowly.
At Manzanita Post, John sells the meat while Jack waits for him. Jack protests that he did half the work and gets nothing, and promises he will be rich one day. John tells him he is proud of him and thanks him for looking after his mother during their captivity; Jack answers that she can look after herself and soon put the men in their place. Back at the ranch, Jack says the hunt was just like in the books. In "Wolves, Dogs and Sons", John finds him practicing with a rifle and offers to correct his stance. Jack refuses, saying his father would only run off again and that he is better off teaching himself. They ride out with Rufus to drive off wolves that have been after the herd.
On the ride, Jack complains that his father cannot decide to be a father only when it suits him, then apologizes and admits that every time John leaves, he fears he will not come back. He asks about his grandfather; John says he barely knew him and that he died in a bar fight. Jack asks whether Uncle is really John's uncle, and John says no. After they kill the wolves, Jack asks whether he can go hunting alone, boasting he could kill a bear; John forbids him to leave the farm without asking. Jack then asks whether his father was a murderer, because a man where they were held called him one. Jack jokes that they could be outlaws together; John answers that that life was ugly and brutal and tells him not to waste his own.
In "Spare the Love, Spoil the Child", Uncle tells John that the boy has gone up to the pass to track a grizzly, and that John's hunting tales got the better of him. John lets Rufus lead him up into Tall Trees. At Nekoti Rock, he finds his son hurt and hiding behind a rock, and kills the bear. The bear has also killed Jack's horse. Jack climbs onto his father's horse for the ride home. When John asks what he was trying to prove, Jack says he wanted to prove himself, that his father is never around, and that he hoped John would not go away again if he did something John liked. He adds that, as a small child, he used to sit up listening to Dutch and Bill tell their stories, and that he knows who his father is.
"The Last Enemy That Shall Be Destroyed" begins in the barn, where John finds Jack working at a lathe and praises his skill with tools. John says the ranch will be his one day. They joke about the day John Marston would stop shooting, and talk about the flying machines Jack says will tour the country the next year. Uncle then spots soldiers and lawmen riding toward the ranch. John hugs Jack, sends him into the house and makes him promise to keep the doors locked and his mother inside. After the first wave, Jack comes out onto the porch anyway, points to how many men there are and asks whether they are going to kill them. John says he will not let that happen.
Uncle is shot on the porch and dies after telling John to get Abigail and Jack away; Jack cries out in horror. John sends his wife and son to the barn to ready the horses, and the three of them run there under fire. Jack takes part in the shooting after the first wave. In the barn, John puts Jack and Abigail on a horse and tells them to ride, not look back and not worry about him. Jack says his father is coming with them; John promises to catch up. They ride away, and the player controls Jack on the ride back. When the gunfire stops, Abigail tells Jack they have to go back for his father. They find John dead outside the barn. Jack and his mother bury John and Uncle on the hill above the ranch.
Red Dead Redemption: the 1914 epilogue
The story jumps forward three years. Jack, now an adult of about nineteen, stands at a fresh grave on the hill at Beecher's Hope: his mother has died, and the game does not give the cause. He buries her next to John and Uncle, puts on his father's hat and walks away from the graves. A Blackwater Ledger article of the period reports that Great Britain is at war with the Ottoman Empire, which places these events in November 1914. From this point on, Jack is the player's character. Apart from the search for Ross, the game leaves his life in 1914 to the player.
In "Remember My Family", Jack approaches a government agent, Howard Sawicki, at the Blackwater station, asks whether he worked with a man named Edgar Ross and says he has something for him. Sawicki says Ross won a chest full of medals, retired about a year earlier and moved with his wife to a cabin on Lake Don Julio. Jack rides there and meets Emily Ross, telling her he has a letter to deliver to her husband. She complains that the Bureau will not let her husband retire in peace, apologizes for her anger, and says that Edgar and his brother Phillip have gone hunting on the south side of the San Luis River. Jack tells her not to worry about her husband.
Jack crosses into Nuevo Paraíso and finds Phillip Ross at a hunting camp near Rio del Toro. He mentions the letter for his brother and says he will head home once it is delivered. Phillip tells him Edgar has gone downriver to hunt ducks and warns him about his brother's temper. On the riverbank, Jack finds Ross, introduces himself as the son of John Marston and tells him he has come for him. Ross laughs and says he remembers his father. Jack accuses him of killing John after sending him to do his dirty work. Ross answers that John's own life killed him, threatens to shoot Jack the same way, and orders him to leave.
Jack refuses to go. Ross drops his gun, and the two men face each other in a duel. Jack draws first and shoots Ross, whose body falls into the river. Jack looks down at his revolver, holsters it after a pause and walks back up the bank. The game's logo and closing credits follow. After the credits, the player can keep playing as Jack in the open world; the game shows nothing more of his story.
Undead Nightmare (outside the canon)
Undead Nightmare, an expansion released in 2010, is not part of the series' canon. In "Love in the Time of Plague", Jack is first seen at Beecher's Hope, reading a book, with his mother nearby. John drives a wagon into the ranch on a stormy night. Uncle has not come home, and the family eats without him. Jack's book, he tells his father, is about an Aztec curse that spreads a plague; Abigail calls it nonsense. During the night, Uncle comes back as one of the undead and bites Abigail. While John goes after Abigail, Jack can be seen chasing Rufus without catching him. He then rushes to help his mother and is infected in turn.
John lassoes and hogties his wife and son. He takes them to the bedroom and leaves them a plate of food before riding off to look for a cure. John's search ends in "A Civilized Man", when he returns a stolen mask to its altar in the catacombs beneath Escalera. In "On a Pale Horse", he comes home, finds his wife and son cured, though still bound, and hugs them. Three months later, Seth Briars steals the mask again, and John rises from his grave; the expansion does not show how he died. An in-game message explains that his wife and son buried him with a flask of water he treasured, without knowing its power. Jack is not seen again in the expansion.
Personality
Rockstar's character description, published on September 6, 2018, reads: "Young Jack has grown up with the gang, although everyone has done their best to shield him from the more nefarious elements, especially his mother, Abigail. He loves everything about nature and the outdoor life, and is carefully watched over by his many aunts and uncles." A character biography page from an official guide adds: "He feels lucky to have such a loving mother and a large family of aunts and uncles to look after him, but wishes that he could spend more time with his father and that there were some other children to play with. Jack is a kind, smart, independent boy who loves everything about nature and the outdoor life."
Reading runs through each period of his life. In 1907 his books are tales of knights and dragons; in 1911 John finds him with adventure novels and the newspaper. His answers to a father who provokes him in 1907 stay polite: "Noted, sir.", "I'll try and do better.", "I must be a disappointment to you." By 1911 he holds John's long absences against him and wants to earn his respect, to the point of going after a grizzly alone.
In "The Outlaw's Return" John introduces him to Bonnie MacFarlane with a remark on his age: "The arrogance of youth. He gets a little fur on his lip and he thinks he knows best all of a sudden." Bonnie answers: "Must take after his father."
As the playable character in 1914, Jack's voice lines change with the player's honor level. With low honor he mocks the people he meets and insults lawmen, and prostitutes turn him down. With high honor he turns them down himself, with lines such as "My ma would turn in her grave". Some lines look back on his life: "Go ahead! I got nothin' to live for, anyway!" in a gunfight, "And I was gonna be a writer." when he loots a woman's body. After a crime he can ask himself: "What have I become?" In "The Prohibitionist" he asks the saloon owner Oliver Philips what is wrong with calling Blackwater a "cesspit", and in "Lights, Camera, Action" he tells D.S. MacKenna that movies "seem like drivel". He also mocks Billy West in "Flowers for a Lady" and Jeb Blankenship in "Who Are You to Judge?".
In his own words
In "A Fisher of Men" (1899), when Arthur calls him a brave kid, Jack answers: "So just like you." By the river he admits: "Fishing sure is boring, Uncle Arthur." In "Trying Again" (1907) he asks his father: "Do you wish I was more like you?" In "The Outlaw's Return" (1911), asked whether the men who took the family away hurt him, he answers: "Ah no, they were okay. Some of them even told me stories. I think I'd like to be a government man someday, or-or a politician." On the same ride, after John reminds him he wanted to be a writer: "Well I could be both. A rich industrialist who writes novels about the Old West on the side."
In "John Marston and Son", when John asks whether the past months were hard on him: "I'm not a kid anymore." When John promises it will not happen again: "Don't make no more promises, Pa. I've heard them all before." In "Wolves, Dogs and Sons": "You can't just decide to be a father when it suits you. What about the rest of the time?" On the ride home in "Spare the Love, Spoil the Child" he tells John: "You think I didn't sit up and listen to Dutch and Bill telling all those stories? You think I don't know who you are?" and "I guess there's only room for one hero in this family."
Names
The cast list in the manual of Red Dead Redemption names him John "Jack" Marston Jr., and one of his 1914 combat lines is "I'm John Marston - Jr." When he pays off a bounty he can say: "Name's Marston. Jack, not John." He calls himself Jacky in a treasure-hunting line: "Jacky's gettin' an automobile!" His mother was born Abigail Roberts. On his father's side, John describes his own father to Bonnie MacFarlane as "an illiterate Scot, born on the boat into New York".
In "A Fisher of Men" (1899) he speaks of "Uncle Arthur" and "Uncle Dutch". He also calls Hosea his uncle, and in a camp scene he speaks of Uncle Sean (see Sean MacGuire). By 1911 he refers to "Mr. Dutch and Bill". In 1907 John nicknames him Lancelot, after the King Arthur stories he is reading, and uses that name when introducing him to Abe, a hand at Pronghorn Ranch.
Appearance
The guide's 1899 portrait shows thick brown hair, brown eyes and freckles, with a blue coat, a dark red scarf and patched trousers. He is missing a front tooth at four, and he is the only protagonist of the series with freckles. By 1911 he is only a few inches shorter than his father. After "The Last Enemy That Shall Be Destroyed" he can be seen with the scars left by the bear in "Spare the Love, Spoil the Child". In 1914 he wears shoulder-length hair, a mustache and a goatee, and his father's hat.
Relationships
John Marston
In 1899 John keeps his distance from his son. At Horseshoe Overlook Jack asks him to play knights (he wants to be Achilles, with John as Hector); John says it is not a good time, and Jack walks away disappointed. After Jack's return from Angelo Bronte's mansion, John shows him how to whittle behind the women's wagon at Shady Belle. He will not let Jack have a turn, saying he does not want to get into trouble again, then gives him the stick and pats his head. He tells Arthur the boy has guts; Arthur says he gets that from his mother. At Beaver Hollow father and son play knights together.
The lessons John gives him in 1907 are listed under Skills; in the end credits of "American Venom" he is seen showing Jack how to brush a horse. In 1911 Jack greets his returning father with a formal "Hello, sir." and spends their rides questioning him about his past, as told in the biography, which also covers John's death in the final attack and Jack's revenge in 1914.
Abigail Marston
Jack spends most of his time near his mother in 1899. One day at Horseshoe Overlook he is crying by John's tent; Abigail comes over and tells him to save his tears for people who care about him and to value the ones he has, and Arthur can then tell him that he can count on him too. After one of Hosea's reading lessons Jack tells her he would like to be an outlaw, and she answers that he will be a lawyer. The flower necklace he makes her in "A Fisher of Men", her capture in chapter 6, the departure from Pronghorn Ranch in 1907 and the move to Beecher's Hope are told in the biography.
The Bureau holds mother and son together in 1911. In "Pestilence" Abigail tells John that when she looks at Jack she thinks they have been blessed, and that he may become something more than they were. In "Old Friends, New Problems" she tells John the boy is angry and has seen things no boy should see. The final attack, John's death and her own burial in 1914 are told in the biography.
Uncle
Uncle is part of the gang Jack grows up with, and lives with the family at Beecher's Hope from 1907; he is one of Jack's listeners when the boy reads aloud before "American Venom". In 1911 Uncle is in charge of the ranch while Jack and Abigail are held by the Bureau. Jack repeats what Uncle teaches him: asked by John where he heard of the morning drip, he answers "Uncle told me about it.", and he tells John that Uncle says most fights are caused by poker or women. Uncle also tells Jack about a time he beat up several Englishmen in a bar.
In "Wolves, Dogs and Sons" Jack asks whether Uncle is really John's uncle; John says no, and that people always called him that. During the final attack Uncle is shot on the porch; Jack stops firing, runs to him and cries out in horror. In 1914 some of Jack's lines to prostitutes recall him: "Uncle warned me about women like you."
Arthur Morgan
At camp Jack asks Arthur for Abigail's thimble and for a penny dreadful, and repays him with a drawing and candy bars left at his tent. Arthur takes him fishing in "A Fisher of Men", the trip told in the biography. In "The New South", Hosea tells Arthur that Jack called him a good teacher after that outing, and that he told the boy he must be thinking of someone else.
In chapter 6 Arthur sends him to Copperhead Landing with Tilly before riding to Van Horn; it is the last time Jack sees him. In 1907 Jack tells his mother he remembers, a little, that Arthur saved them.
Dutch van der Linde
At Horseshoe Overlook, sitting at the dominoes table, Dutch tells John that he has been talking with Jack and that a child is the truest of gifts. John replies that he is not sure the boy is his. Dutch has no doubt that he is, and wants to know why John keeps him at arm's length; John says he means the boy no harm but reminds Dutch how they live, and Dutch answers that they live free. After the kidnapping, Bronte hands Jack back to Dutch (see Biography). In 1911 Dutch asks John after his son in Blackwater, in "Great Men are Not Always Wise".
Hosea Matthews
The rod Jack takes to the river in "A Fisher of Men" is one Hosea made for him. At camp Hosea gives him reading lessons; Jack finds reading too hard and says he does not care about it, even when Arthur tells him he is glad he can read. When Jack is back from Bronte's mansion, Hosea jokes that he thought the boy had gone off with the circus, and tells him Abigail was terrified. Jack says he slept in a bed in a room of his own; Hosea calls it a cage, and Jack answers that it was more like a palace in a story. Hosea names him their little prince and tells him the reading lessons start again the next day. Hosea also asks Arthur whether the gang is a place to raise Jack, and tells John that he, Abigail and Jack should just run away.
Sadie Adler
Sadie is the one who brings Abigail back to Jack at Copperhead Landing in chapter 6. In 1907 she visits Beecher's Hope, attends the wedding and then leaves the ranch for good; these scenes are told in the biography.
Charles Smith
Charles rides with the gang to Braithwaite Manor to find Jack, and is among those who comment on the boy's return at the Shady Belle party. In 1907 he helps John build the house at Beecher's Hope where Jack comes to live with his parents. He attends the wedding, and Jack is there when he says goodbye to the family.
Edgar Ross
Ross first speaks to Jack in "A Fisher of Men" (1899), when he and Milton find Arthur and the boy at the river. In 1907 he watches the family from a distance in the end credits of "American Venom". In 1911 his Bureau holds Jack and Abigail to force John to hunt his former companions, and he leads the attack in which John dies. Jack kills him in a duel in 1914.
Archer Fordham
Fordham is Ross's fellow Bureau agent. He is beside Ross in the end credits of "American Venom", when the two men watch John and Jack at Beecher's Hope, and he is again at Ross's side in 1911, when the Bureau holds Jack and Abigail.
Bonnie MacFarlane
Jack meets Bonnie in "The Outlaw's Return", when he and John buy cattle at MacFarlane's Ranch. John explains that the MacFarlanes looked after him when he was sick, and tells Jack to say hello to Miss MacFarlane, which he does.
Tilly Jackson
Tilly hides with Jack while Abigail is taken during the raid on Beaver Hollow, then looks after him at Copperhead Landing until his mother is brought back (see Biography).
Karen Jones
While Jack is missing, Karen sits with Abigail, who is crying on John's bed at Shady Belle, and tells her nobody is going to hurt the boy. She is among those at the campfire who welcome Jack back.
Mary-Beth Gaskill
Mary-Beth is at the campfire with Dutch, Hosea, John, Abigail and the others when the gang welcomes Jack back to Shady Belle, after Javier's song.
Susan Grimshaw
At Beaver Hollow, while Jack goes around the camp calling for the missing dog Cain, he asks Miss Grimshaw whether she has seen him. She has not, but tells him the dog is a wanderer and will turn up.
Simon Pearson
While Jack is missing at Shady Belle, Abigail finds Pearson smoking on the dock and asks where he is. Pearson says the boy is smart and always turns up. He later asks Arthur whether anyone could blame Jack for running off, and Arthur agrees no one could.
Micah Bell
At Horseshoe Overlook Micah, sitting at a table, offers Jack a dollar to go and put a crude question about Arthur to Arthur himself. The boy flees the offer, and if Arthur is close by he can warn Micah off. At Beaver Hollow Micah breaks into a game of knights between father and son to tell Jack that Dutch once took John for gold before finding him yellow; John tells him to leave Jack alone. When Jack searches the camp for Cain, Micah tells him the dog is not coming back and shouts at him to get lost.
After Abigail's capture in chapter 6, Micah argues in front of Jack for leaving her behind, then breaks off and apologizes to the boy. On Mount Hagen in 1907 he threatens John that he will pay Abigail and Jack a visit.
Bill Williamson
Bill joins the assault on Braithwaite Manor to get Jack back, and comments on the boy's return at the Shady Belle party. In 1911 Abigail does not know what to answer when Jack asks about "Uncle Bill" and "Uncle Dutch". At Escalera, in "An Appointed Time", Bill shouts at John that Jack is probably not even his son.
Javier Escuella
Javier rides to Braithwaite Manor to get Jack back. At the Shady Belle party for the boy's return, he sings "Cielito Lindo", a Mexican song written in 1882 by Quirino Mendoza y Cortés, by the campfire, and the gang welcomes Jack when the song ends. In 1911 the Bureau holds Jack and Abigail to make John bring in his former companions, Javier among them.
Lenny Summers
Lenny is one of the gang members who ride to Braithwaite Manor in "Blood Feuds, Ancient and Modern" to find the kidnapped Jack, and he is at the campfire when the gang welcomes the boy back to Shady Belle.
Kieran Duffy
At Horseshoe Overlook Jack throws rocks at Kieran while he brushes a horse. Asked why by his mother, he says Kieran is an O'Driscoll and she always told him they were bad; Abigail makes him stop, and Arthur can compliment him on the throw. After the kidnapping Kieran apologizes to Abigail: he had seen the Braithwaites come to camp without guessing they were after Jack, and says he would gladly give his life for the boy's.
Sean MacGuire
Jack stays away from the party for Sean's return to camp, but tells Arthur how happy he is that Uncle Sean is back. In another scene the two come across a white rabbit near camp. Sean takes it for a magical sign, though he cannot say of what; Arthur has him skin it, and once Jack has bid the animal farewell, it ends up in Pearson's stew. Sean is killed in Rhodes just before Jack is kidnapped.
Orville Swanson
At Colter Swanson stays in camp with the women, Jack and the others while the men go out. If Arthur has low honor or has not completed "Of Men and Angels", Swanson says goodbye to him at Emerald Station and explains that he tried to persuade the women and Jack to leave with him, but they declined.
Catherine Braithwaite
Her family kidnaps Jack to avenge the theft of their horses, and it is Catherine who tells the gang that her sons handed him to Angelo Bronte (see Biography).
Angelo Bronte
Bronte keeps Jack at his Saint Denis mansion until he returns him to Dutch in "Angelo Bronte, A Man of Honor".
Landon Ricketts
Jack never meets Ricketts on screen, but his 1914 voice lines name him, among them, after a kill in Dead Eye: "Landon Ricketts, eat your heart out."
Rufus
Rufus is the family dog in 1907 and 1911; Abigail and Jack bring him to Beecher's Hope. Jack is the one who notices the dog is missing in "Trying Again" (see Biography). In 1911 Rufus goes hunting with Jack and John, and leads John to Nekoti Rock when the grizzly attacks Jack. In 1914, if Jack kills a dog, he can say: "I guess I just miss Rufus."
Cain
Behind Dutch's tent at Clemens Point, Jack and Dutch come across a stray Catahoula Cur. The boy wants to keep him; Dutch gladly agrees, calls him Cain and invents a tale for Jack in which the dog, like the gang, is on the run. Cain disappears before the gang settles at Beaver Hollow (see Micah Bell).
Skills, weapons and horses
What he learns
Jack learns to read as a child: Hosea gives him lessons at camp in 1899 (see Relationships), and in 1911 his parents encourage his reading, as he reminds John in "John Marston and Son". He tried to get his mother, who cannot read, to learn as well, but she soon gave up. His first fishing trip is with Arthur in 1899 (see Relationships); in 1907 he fishes with John. That year John also teaches him to ride, on a pony borrowed from Duncan Geddes, and to drive a wagon, a lesson given on the way to Strawberry; Jack takes the reins for the return trip.
In 1911 he leads the herd from MacFarlane's Ranch while John drives it from behind, in "The Outlaw's Return". In "John Marston and Son" he shoots an elk, skins it after watching his father, and rides with him to sell the meat at Manzanita Post. In "Wolves, Dogs and Sons" he practices with a rifle on his own. Before the final attack John finds him working a lathe in the barn and tells him he is good with tools.
Gameplay in Red Dead Redemption
From "The Outlaw's Return" to "The Last Enemy That Shall Be Destroyed", Jack lives at Beecher's Hope as a non-playable character. In the daytime he carries a Repeater Carbine, and after dark he plays the harmonica by the fireplace. The player takes control of him, aged sixteen, at the end of "The Last Enemy That Shall Be Destroyed", for the ride back to the ranch. He can then get off his horse, sprint with an animation of his own, loot the soldiers' bodies and use consumables such as moonshine and chewing tobacco, with his adult voice lines while looting. He can spur the horse without being thrown, and the mission fails if he leaves the area, Abigail or the horse. From that point he is the player character until the end of the game.
What carries over from John: weapons, safehouses, honor, fame, bounty, outfits, and the progress made in most stranger missions, which Jack plays with lines recorded for him. John's horse carries over too, unless the player keeps Jack's Lusitano. What changes: "I Know You", the stranger mission about his father's past, can be neither started nor continued, and "Remember My Family" takes its place. Jack has Dead Eye and most of John's animations, but no grunts or screams of his own: falls and wounds reuse John's voice or those of generic characters. Like his father, he cannot swim. His version of the Cowboy Outfit comes with a beige jacket, and he can wear three uniforms that John has no legal way to obtain: the US Army Uniform, the US Marshal Uniform and the Bureau Uniform. Bounty hunting stays open to him, and he has his own lines for confronting wanted men such as Sergio Abelda or Americus Roe. A cheat code lets the player use the adult Jack before the final mission, at the cost of locking story missions and autosave.
Weapons and horses
His weapons are a Hunting Knife, a Repeater Carbine and a Bolt Action Rifle, plus whatever the player gives him in 1914. In 1907 he rides a Morgan pony. In 1911 he rides a Standardbred Pinto or a Painted Standardbred, depending on the mission; his horse is killed by the grizzly at Nekoti Rock in "Spare the Love, Spoil the Child". A Lusitano is the reward of "The Last Enemy That Shall Be Destroyed" and his default horse as the player character.
Missions
The tables below list Jack's missions in Red Dead Redemption 2, from the arrival at Colter to the wedding at Beecher's Hope, then in Red Dead Redemption and Undead Nightmare. In some missions he travels or lives with the gang or the family without a part of his own. Jack is absent from "Blood Feuds, Ancient and Modern" and "The Battle of Shady Belle", which follow his kidnapping.
Red Dead Redemption 2, chapters 1 to 6
| Mission | Chapter | Jack's role |
|---|---|---|
| Outlaws from the West | 1. Colter | Travels with the gang through the snow after Blackwater. At the homestead Arthur and Dutch clear of O'Driscolls, Arthur suggests moving the women and Jack down there; Dutch prefers not to split the gang. Jack has no action of his own in the mission. |
| Enter, Pursued by a Memory | 1. Colter | Present at camp, without a part of his own in the mission. |
| Who the Hell is Leviticus Cornwall? | 1. Colter | Abigail brings him into the cabin because he wanted to see his father, who lies injured in bed. Dutch greets him, he goes up to John, and Abigail takes him out again after trading insults with John. |
| A Fisher of Men | 2. Horseshoe Overlook | At Abigail's request, Arthur takes him fishing on the Dakota River with the rod Hosea made him. He asks about the story book left at the Blackwater camp, makes a flower necklace for his mother, and is present when Milton and Ross confront Arthur. Back at camp he gives Abigail the necklace. |
| Who is Not Without Sin | 2. Horseshoe Overlook | If Arthur carries the drunk Swanson past him in camp, Jack asks whether the Reverend is asleep. |
| Angelo Bronte, A Man of Honor | 4. Saint Denis | Handed to Angelo Bronte by the Braithwaites, he is returned to Dutch while Arthur and John clear the Saint Denis cemetery of grave robbers. On the ride back he talks fondly of his stay. The gang holds a party at Shady Belle that evening for his return. |
| Horsemen, Apocalypses | 4. Saint Denis | Takes cover inside the Shady Belle house with Abigail, Mary-Beth, Strauss and Susan when the O'Driscolls attack the camp. |
| Fleeting Joy | 5. Guarma | Jack is not seen at the Lakay hideout during the mission, nor are Mary-Beth and Karen. |
| That's Murfree Country | 5. Guarma | Moves to Beaver Hollow with the gang, without a part of his own in the mission. |
| Visiting Hours | 6. Beaver Hollow | Present at camp, without a part of his own in the mission. |
| Red Dead Redemption | 6. Beaver Hollow | Tilly hid with him when Milton's men took Abigail. The two meet the gang on its way back from the train robbery. Arthur gives Tilly a sack of money, tells her to wait with Jack at Copperhead Landing for Abigail and Sadie, and says goodbye to the boy before riding to Van Horn. |
Red Dead Redemption 2, epilogue
Jack is absent from Beecher's Hope during the first missions of the second epilogue. Uncle brings up his departure with Abigail in "Home Improvement for Beginners", and John's letter in "A New Jerusalem" says he misses them both. Neither mission shows him.
| Mission | Part | Jack's role |
|---|---|---|
| The Wheel | Epilogue 1: Pronghorn Ranch | Rides in the back of the family wagon through Big Valley and talks with his parents about King Arthur and the Knights of the Round Table. The family heads for Strawberry. |
| Simple Pleasures | Epilogue 1: Pronghorn Ranch | Arrives at Pronghorn Ranch from Strawberry with Abigail. He joins John and the ranch hand Abe at the cattle shed, then helps clean the horse stables. When John mentions Bronte's mansion, Jack does not remember it. |
| Farming, For Beginners | Epilogue 1: Pronghorn Ranch | Has breakfast with his parents on the morning Abigail announces her job at the doctor's office. |
| Fatherhood, For Beginners | Epilogue 1: Pronghorn Ranch | Rides along Little Creek River with John on a pony lent by Duncan Geddes. John challenges him to a race back home. The pony can buck him off unless the player tells him to speed up. |
| Fatherhood, For Idiots | Epilogue 1: Pronghorn Ranch | Witnesses his parents' argument over a bank loan. He rides with John to Strawberry, learning to drive the wagon on the way, and drives it back. When three riders chase them, he hides while John kills them. On seeing the bodies he breaks down in tears, and back at the cabin he pushes past his mother. |
| Old Habits | Epilogue 1: Pronghorn Ranch | Present at the ranch, without a part of his own in the mission. |
| Jim Milton Rides, Again? | Epilogue 1: Pronghorn Ranch | Present at the ranch, without a part of his own in the mission. |
| Motherhood | Epilogue 1: Pronghorn Ranch | Absent: Abigail has left Pronghorn Ranch with him. The foreman Tom Dickens tells John he saw the two of them leave with their luggage. |
| The Best of Women | Epilogue 2: Beecher's Hope | A single cutscene: he arrives at Beecher's Hope with Abigail after months apart from John. |
| Trying Again | Epilogue 2: Beecher's Hope | Mission giver. John finds him reading and playing with the dog Rufus and takes him fishing. On the way, Jack recalls fishing with Arthur. Rufus is bitten by a snake, John sucks out the venom, and his parents reassure Jack that the dog will recover in a few days. |
| A Really Big Bastard | Epilogue 2: Beecher's Hope | Calls his parents out to the porch when Sadie arrives at the ranch. |
| American Venom | Epilogue 2: Beecher's Hope | Before the mission, he reads a story about the knight Sir Galsworthy aloud to Abigail and Uncle. Abigail calls him and Uncle outside when John comes back. In the credits he watches his parents' wedding beside Uncle, sees Charles off, plays with Rufus, and brushes a horse with John in the corral while Ross and Archer Fordham watch through binoculars. |
Red Dead Redemption 2: other activities
| Activity | Chapter | Jack's role |
|---|---|---|
| Errand Boy | 2. Horseshoe Overlook | Two requests for Arthur: a Penny Dreadful book, which he brings up during "A Fisher of Men" and which is found in one of five places (Osman Grove, Clawson's Rest, the abandoned schoolhouse in Pleasance, Downes Ranch or Lake Don Julio), and, once that mission is done, a thimble to replace one of Abigail's that he lost. |
Red Dead Redemption, 1911
The Bureau holds Jack and Abigail through most of the game. Until John returns home in Act III, Jack is only mentioned: in John's conversations, and in Bill's taunt during the chase in "An Appointed Time". He gives four of the Beecher's Hope missions, the "Jack Marston" strand that runs from "John Marston and Son" to "The Last Enemy That Shall Be Destroyed".
| Mission | Act | Jack's role |
|---|---|---|
| The Outlaw's Return | Act III: West Elizabeth | First mission in which he appears on screen. He greets John at the ranch and apologizes for the lost chickens and cattle. The next morning he rides with him to MacFarlane's Ranch in Hennigan's Stead, asking many questions. Bonnie MacFarlane helps them get the cattle off her ranch. Jack leads the herd home; when rustlers attack, John tells him to stay back and kills them. |
| John Marston and Son | Act III: West Elizabeth | Mission giver. John finds him reading an adventure novel under a tree and takes him elk hunting with Rufus. Jack shoots and skins an elk himself, and they sell the meat at Manzanita Post. |
| Wolves, Dogs and Sons | Act III: West Elizabeth | Mission giver. John finds him practicing with a Repeater Carbine and offers help, which Jack refuses. They ride out with Rufus and kill a wolf pack threatening the herd. On the way, Jack asks about John's father and about Uncle, and whether John was a murderer. |
| Spare the Love, Spoil the Child | Act III: West Elizabeth | Mission giver. He goes alone to hunt a grizzly. Uncle alerts John, who follows Rufus to Nekoti Rock and finds Jack injured and his horse killed. John kills the bear and takes him home; they argue on the way. |
| The Last Enemy That Shall Be Destroyed | Act III: West Elizabeth | Mission giver. John finds him working a lathe in the barn. When the army arrives, John sends him into the house, but Jack comes out with a rifle and fights beside John and Uncle. After Uncle's death he runs to the barn with Abigail and rides off with her. The player then controls him on the ride back, and they find John dead. |
Red Dead Redemption, 1914
Jack is the player character from here on (see Skills for what carries over from John).
| Mission | Part | Jack's role |
|---|---|---|
| Remember My Family | Epilogue (1914) | Protagonist. A stranger mission given by the Bureau agent Howard Sawicki in Blackwater, who tells him Ross has retired near Lake Don Julio. Ross's wife Emily sends Jack to his brother Phillip, near Rio del Toro, who points him down the San Luis River. Jack confronts Ross there and kills him in a duel. The credits follow. |
Undead Nightmare (non-canon)
Undead Nightmare is set outside the series' continuity. Both missions take place at Beecher's Hope.
| Mission | Game | Jack's role |
|---|---|---|
| Love in the Time of Plague | Undead Nightmare | His book, he tells John at home, is about an Aztec curse that spreads a plague. During the night, after the undead Uncle bites Abigail, he rushes to help her and is infected in turn. He chases Rufus before John hogties him and leaves him in the bedroom with Abigail and some food. |
| On a Pale Horse | Undead Nightmare | John finds his wife and son cured, though still bound, and hugs them. |
Notable people Jack kills
The only named character Jack must kill is Ross. In "The Last Enemy That Shall Be Destroyed", he also fires on the unnamed soldiers attacking the ranch, and he shoots one of their horses. In "Remember My Family", the player can also kill Ross's wife and brother; killing them costs honor unless Jack wears the bandana, and killing Ross restores the honor lost.
| Name | Mission | Circumstances |
|---|---|---|
| Edgar Ross | Remember My Family | Storyline. Shot in a duel on the bank of the San Luis River, in 1914. The duel requires a lethal shot: aiming at Ross's gun or arm loses it. |
| Emily Ross | Remember My Family | Optional. Can be killed after she tells Jack where her husband is. |
| Phillip Ross | Remember My Family | Optional. Can be killed after he points Jack down the river. |
Quotes
The lines below are given as spoken in the game, in the original English, with the mission and the person addressed. The free-roam lines of 1914 and the camp lines of Red Dead Redemption 2 are not tied to a mission. Lines already quoted under Personality do not appear again here.
Red Dead Redemption 2, chapter 2
I forgot a story book there. We left so quick.
A Fisher of Men (RDR2, chapter 2), to Arthur, who asks why he wants to go back to the camp near BlackwaterWhy did you lie about where Uncle Dutch is?
A Fisher of Men (RDR2, chapter 2), to Arthur, on the ride back after Milton and Ross leaveGreat, we caught a fish... And I made you this necklace.
A Fisher of Men (RDR2, chapter 2), to Abigail, who asks how the boys got on
Red Dead Redemption 2, epilogue
So... with the red dragon dead... and Princess Brea rescued, Sir Galsworthy put down his sword and-a took up his plough... He became the greatest apple farmer in the kingdom.
American Venom (RDR2, epilogue 2), reading aloud to Abigail and Uncle as John comes into the house
Red Dead Redemption 2, camp lines
The quote list sorts these lines by Jack's age and by the player's action, without naming a mission. The first is said by the child of 1899 when Arthur antagonizes him, the second when Arthur defuses the exchange; the last is said by the boy of 1907.
I hate you, Uncle Arthur!
Red Dead Redemption 2, 1899, when antagonized by ArthurArthur's being mean to me!
Red Dead Redemption 2, 1899, when Arthur defusesYou okay sir? You don't normally dress like that.
Red Dead Redemption 2, 1907, when John wears an unusual outfit
Red Dead Redemption, Act III
Coyotes ate all the chickens and, poachers took the cattle. I tried, father, I tried.
The Outlaw's Return (RDR1, Act III), to John, who asks how he has beenI don't often get a chance to ask them. Was it a gentleman's complaint? What do they call it, the morning drip?
The Outlaw's Return (RDR1, Act III), to John, who says he was sick and that Jack has a lot of questions; Jack adds that Uncle told him about itI've never seen you herd anything, Pa. Apart from the odd pack of drunks.
The Outlaw's Return (RDR1, Act III), to John, who asks whether he is ready to learn about herding cattleNo, I'm fine-I'm fine. I-I wasn't scared. Honest.
The Outlaw's Return (RDR1, Act III), to John, after the rustlers are killedIt's an adventure, sir. Set out in the West, and it tells this amazing story about how people killed the savage redskins and how this man, this brave man, hunts the man who killed his father.
John Marston and Son (RDR1, Act III), to John, who asks what his book is aboutTaller than a boy being taken from his home and locked up in a dungeon?
John Marston and Son (RDR1, Act III), to John, who calls his story of a girl raised by wolves a tall yarnWhat do you mean, "get" old. You are old.
John Marston and Son (RDR1, Act III), to John, who hopes Jack will look after his parents when they get oldYou'll show me and you'll just...run off again or something. It's better I teach myself.
Wolves, Dogs and Sons (RDR1, Act III), to John, who offers to show him how to hold the rifleJust imagine it though! John and Jack Marston, most wanted men in the West!
Wolves, Dogs and Sons (RDR1, Act III), to John, on the ride home; John asks about his mother, then tells him he lives in a dream worldI was trying to prove myself.
Spare the Love, Spoil the Child (RDR1, Act III), to John, who answers "Prove what? By gettin' yourself killed?" on the ride homeYeah, maybe I'll do that..."The day John Marston stopped shooting."
The Last Enemy That Shall Be Destroyed (RDR1, Act III), to John, who suggests he put it in one of his books if he ever finds something he does not like shootingNo! Uncle! Please! Oh my God! They killed him!
The Last Enemy That Shall Be Destroyed (RDR1, Act III), on the porch, when Uncle diesYou're coming with us, Pa.
The Last Enemy That Shall Be Destroyed (RDR1, Act III), to John, in the barn, as John puts him on a horse
Red Dead Redemption, 1914
Did you work with a man named Edgar Ross? I have something for him.
Remember My Family (RDR1, 1914), to Howard Sawicki at BlackwaterI sure will, ma'am. And don't worry about a thing. I'm sure your husband will be just fine.
Remember My Family (RDR1, 1914), to Emily Ross, who tells him to be careful crossing the riverForgive me for startling you sir, I have a message for you. My name is Jack Marston, you knew my father.
Remember My Family (RDR1, 1914), to Edgar Ross, on the bank of the San Luis RiverYou sent him to do your dirty work, then you shot him like a dog!
Remember My Family (RDR1, 1914), to Ross, after Ross says John killed himself with the life he lived and Jack insists he saw him do itI ain't going nowhere old man!
Remember My Family (RDR1, 1914), to Ross, who orders him to leave before he kills him too
Red Dead Redemption, 1914, free roam
The quote list groups Jack's free-roam lines by situation. A selection follows, with the situation the list gives.
I'm John Marston's boy!
Red Dead Redemption, in combatSomebody taught me well!
Red Dead Redemption, in combatMy pa knew Landon Ricketts, friend!
Red Dead Redemption, in combat; Landon Ricketts is also named in one of his Dead Eye linesI guess I am my father's son.
Red Dead Redemption, when slitting the throat of a hogtied personI did it, Pa.
Red Dead Redemption, after killing a bear for the first timeJust like you showed me, pa!
Red Dead Redemption, when skinning an animal; also heard in "John Marston and Son"Sorry, friend. My father was a killer, nothing more!
Red Dead Redemption, when stealing a horse or a cartThat old feller Uncle used to told me stories like that.
Red Dead Redemption, after a campfire story (original grammar)The only thing worse than a lawman is a government's man!
Red Dead Redemption, to a lawman, with low honor
Development and performance
Casting
In Red Dead Redemption (2010), Jack is played by Josh Blaylock. The cast list printed in the game's manual credits the role as John "Jack" Marston Jr.; the end credits of the Game of the Year Edition list him as John "Jack" Marston. Blaylock is an American actor, born on 29 March 1990 in Plano, Texas, who later played BrianD in the web series Video Game High School (2012 to 2014). He also voices Jack in Undead Nightmare, the 2010 expansion. The game's motion capture cutscenes and dialogue were directed by Rod Edge. Rob Wiethoff, who plays John, did the motion capture for Jack in his duel with Ross.
Red Dead Redemption 2 (2018) recast the role and split it by age. Marissa Buccianti plays Jack as a young child in 1899, and Ted Sutherland plays him at about twelve in the 1907 epilogue. Polygon, in an article by Cass Marshall published on 3 May 2019, explained that the character needed several actors because he grows up over the course of the game, and that a young child also provided the motion capture for the early scenes. Cali Elizabeth Moore, who plays Abigail, told Polygon that the boy who played Jack at his youngest was about five, and that during her first few months on the project only she and the actors playing John and Jack were working together. Rob Wiethoff plays John in both games; Abigail (Sophia Marzocchi, then Cali Elizabeth Moore) was recast, like Jack.
Making Jack the player character
Rockstar co-founder Dan Houser, one of the writers of Red Dead Redemption, described the decision in an interview with IGN, reported on 13 October 2026. He discussed the death of John with the game's lead designer, Christian Cantamessa, and both liked the idea. Houser's concern was practical: "how does an open-world game work if you've killed the protagonist?" In an open-world game, he explained, players finish the story and then return to the world to complete the side content, so "We'd have to play as someone else for that." The team chose Jack. Houser said the switch raised questions about side characters with arcs of several missions: what would happen if a player had done one mission as John and came back as Jack? "We had to think through all of that stuff and concluded we could probably make it work, but we were still scared."
Houser said there was "broad consensus" inside the studio that it was the right decision, but that the team was surprised by how angry some players were when the game came out: "There were people who were livid with you." He took that anger as a sign that players had "really engaged in the story and the characters". As a writer, he added, he felt John had to die for the story to have weight, something he had wanted in several Grand Theft Auto games but had never done for technical reasons. The interview was reported by GamesRadar+ (Anthony McGlynn) and Game Rant (Sarah Fields).
Cut content
The files of Red Dead Redemption 2 contain unused clothing for Jack: a pair of pants, a vest, a hat and two coats. A cut epilogue mission labeled "jck1" was set at Beecher's Hope and would have opened with John handing Jack a book in his room while John was writing; John would then have taught his son to ride. In the released game, the riding lesson takes place earlier, at Pronghorn Ranch, in "Fatherhood, For Beginners". A piece of concept art shows Jack with Arthur, John and Abigail.
Three camp encounters with Jack were also cut. At Colter, Kieran Duffy, held in the stables, would have tried to bribe Jack into fetching him food; Arthur would have stepped in and threatened to cut Kieran's throat if he spoke to the boy again. Animations suggest that the dog Cain was first meant to join the gang at Horseshoe Overlook, with an encounter in which Jack plays with him there. At Beecher's Hope, Jack would have asked whether Uncle Dutch was coming to visit; John would have answered that he hoped not, told him that Dutch was a bad man, and asked him to stay away from Dutch if he ever saw him again.
In Red Dead Redemption, the US Marshal and Bureau uniforms, which only Jack can wear, first carried a sheriff's badge, as their menu icons, a texture and some pre-release screenshots show.
Reception
Before the release of Red Dead Redemption 2
In a Game Informer feature on the seven characters returning from the first game, published on 28 September 2018, Jill Grodt described Jack as "Curious and bookish". She wrote that he feels John does not see him as a real man and tries to prove himself with tasks too dangerous for a boy, and that he is good-hearted "when the angst of youth isn't acting up". She noted that he calls Bill and Javier his uncles and remembers their adventure stories, a sign to her that he was kept away from the gang's actual crimes. Her profile ends with Jack becoming a frontier gunslinger and taking revenge on Ross, despite his gift for learning and his parents' hopes.
The 1914 epilogue
- Game Informer, 16 April 2014: in a feature by Shin Hieftje on memorable game endings, Red Dead Redemption illustrates "Closure". Hieftje describes the search for Ross as Jack and the final duel, and calls the result "a manifestation of the title: redemption, in a bloody and final fashion." He concludes that the game has "the perfect ending".
- GamesRadar+, 2015: in a list by David Roberts of gaming's most satisfying character switches, the move to an "older, angrier, hairier Jack" after John's death is called "brilliant", because it opens the post-story world and also "calls directly back to the cyclical nature of violence and tragedy" that runs through the game.
- The Guardian, 19 July 2017: Stuart Heritage sums up the ending as a son who finds his father's killer and murders him, and writes: "The violence is cyclical, and you've failed to break free of it. There never was any redemption." He calls the sequence spectacular as storytelling, "But that's all it is": the player is funneled down a track that can only end one way, unlike the ride into Mexico, which he calls his favorite moment in any medium.
- The A.V. Club, 20 May 2020: a list of gaming's best endings, published for the game's tenth anniversary, devotes its introduction to Red Dead Redemption. The writers consider John's death unremarkable as a story beat, and place "The revolutionary moment" in Jack taking up his father's guns to avenge him and becoming the player character. Other media had treated the cycle of vengeance, they write, but "Red Dead forced its players to live it out."
Jack in Red Dead Redemption 2
- Mashable, 7 December 2018: in a critical review of the prequel, Jess Joho writes that it reveals a flaw the first game hid, namely that Abigail and Jack are "shallow cardboard cutouts of Wife and Child". For most of the game, she writes, Jack is "just a representation of innocence contrasting the cruelty of his surroundings", before becoming the more fleshed-out character of the first game. She regrets that the prequel never asks how "a sensitive, shy boy mostly raised on a ranch" turns into "the cold-blooded killer of the first game's epilogue".
- Game Informer, 27 December 2018: 19th of the 24 members of the Van der Linde gang in the staff ranking. The staff found Jack interesting from the start, but mostly because of what players know of his role in the first game, and called him "essentially a callback machine more than a character" in the prequel.
- Game Rant, 27 March 2020: Joshua Duckworth reads Jack and Edgar Ross as a rivalry spanning both games. He points out that, in chronological order, Ross's first words are addressed to Jack, then four, during the fishing trip of "A Fisher of Men", and that his last words, in 1914, are addressed to the grown Jack, who confronts him while he is out by the river.
Other media and legacy
Multiplayer
Jack became a playable character model in the multiplayer mode of Red Dead Redemption with the Liars and Cheats Pack, detailed by Rockstar on August 27, 2010 and released on September 21, 2010. The pack added 15 characters from the story, as well as Poker, Liar's Dice, horse races and the Stronghold mode. Players select Jack in the Redemption section of the Outfitter, alongside John, Abigail, Bonnie MacFarlane, Leigh Johnson, Luisa Fortuna, Nigel West Dickens and Seth Briars.
The versions of Red Dead Redemption released on PlayStation 4 and Nintendo Switch on August 17, 2023, then on PC on October 29, 2024, contain the story and Undead Nightmare but not the multiplayer mode, so the Jack model is not available in them.
Achievements and trophies
Two achievements of Red Dead Redemption are tied to the missions that make Jack the protagonist. "Into the Sunset" is awarded for completing "The Last Enemy That Shall Be Destroyed", the mission that unlocks Jack as the player character. "Nurture or Nature?", an achievement worth 50 Gamerscore (a gold trophy on PlayStation), is awarded for completing "Remember My Family". As a stranger mission, "Remember My Family" also counts towards "Strange Things Are Afoot" and "People are Still Strange".
Marketing
For Red Dead Redemption 2, Rockstar released official artwork of Jack. On September 6, 2018, Rockstar posted his portrait and character description on Twitter, in a series covering the members of the gang, and The Hollywood Reporter reproduced the series the next day. In the composite image of the 23 gang members, Jack stands in the front row, between Abigail and Strauss.
In other Rockstar games
Grand Theft Auto V (2013), another Rockstar game, refers to Jack and to Red Dead Redemption: a book titled "Red Dead" by a J. Marston can be found in Franklin's house.
Trivia
Across the series
- Jack and Edgar Ross are the only central characters of the series who appear in all four periods: 1899 and 1907 in Red Dead Redemption 2, 1911 and 1914 in Red Dead Redemption. Ross dies in 1914; Jack is alive at the end of every period.
- On screen, Jack and Ross meet only twice, in "A Fisher of Men" and "Remember My Family". Both meetings take place by a river, and Ross carries a long gun both times: a rifle in 1899, a duck-hunting shotgun in 1914.
- Jack is the third youngest playable character in a Rockstar game, after Jimmy Hopkins in Bully and Red Harlow at the start of Red Dead Revolver.
Red Dead Redemption 2
- In "A Fisher of Men", the horse cannot crash into obstacles while Jack is on board, and riding off a cliff fails the mission at once with the message "Jack was frightened". Crossing the deeper part of the Dakota River with him also fails the mission.
- If Arthur has already bought Jack new clothes, Jack thanks him for the new pants during the fishing trip. Started at night, the mission opens with Arthur promising to take him fishing in the morning.
- On the ride back from Bronte's mansion, Jack says the Italian words for slipper and horse incorrectly: "pantafòla" for "pantòfola", and a Spanish-sounding pronunciation for "cavallo".
- In "Horsemen, Apocalypses", throwing dynamite or a fire bottle at the start of the playable section fails the mission because it frightens Jack.
- In "Fatherhood, For Idiots", one of the three pursuers shoots John if he tries to hogtie them all. If the player still manages it, the cutscene is unchanged and Jack is just as shaken.
- Started at night, "Trying Again" opens with John knocking on the bathroom door to ask Jack whether he wants to do something the next day.
- The story Jack reads aloud before "American Venom", about the knight Sir Galsworthy, comes from a Frank Heck dime novel.
- A random audio glitch in Red Dead Redemption 2 gave the player character a voice very close to Josh Blaylock's Jack. Players speculated about it until the lines were traced to an ordinary non-player character also voiced by Blaylock.
Red Dead Redemption
- In "Wolves, Dogs and Sons", John tells Jack that his tense back is making the rifle jump. Landon Ricketts gives John the same advice in "The Gunslinger's Tragedy".
- In the opening scene of "Wolves, Dogs and Sons", Jack cocks the hammer of his Repeater Carbine by hand, as on the real Spencer carbine. In normal gameplay, the weapon fires by working the lever alone.
- Jack's horse in "Spare the Love, Spoil the Child" uses the model of a cut "Dead Horse". Looking at Jack resting on his bed after the mission shows the bloodied model used in it.
- Flying machines, which Jack and John discuss at the start of "The Last Enemy That Shall Be Destroyed", are also the subject of Jenny's conversation with the preacher on the train in "Exodus in America", the game's first mission.
- Left idle, the playable Jack talks to himself, sometimes addressing his dead father.
- In "Remember My Family", Jack tells Ross he saw him kill John. In "The Last Enemy That Shall Be Destroyed", he was riding away when the shots were fired and found the body afterwards.
- "Remember My Family" is the only stranger mission John cannot complete. With "I Know You", it is one of two stranger missions that cover all three regions: it starts in West Elizabeth, passes through New Austin and ends in Nuevo Paraíso.
- Aiming at Ross, his wife or his brother through a rifle scope fails "Remember My Family", even without firing. After the credits, Ross's body can be looted for 400 dollars.
- The epilogue outfit shows a bandolier even if the player has not bought it. It stays cosmetic until it is bought.
Undead Nightmare (non-canon)
- Rufus appears only once in Undead Nightmare, in the background of "Love in the Time of Plague", when Jack chases him.
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